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Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.5
« on: February 07, 2023, 03:12:35 PM »
show me your stolas builds, best i could come up with was autopulses and a rift beam.
Starsector 0.95.1a is out! (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23)
An absolutely superb mod that finally lets me colonize Penelope's Star to my heart's content without being annoyed by the planet descriptions being off. Well done!
So far I have encountered only a single issue: the image I picked for one of my planets keeps getting reset. Just the one planet though. I think it's because the mod wants to prioritize using one of the pictures for a "mining" tagged world when I'm trying to get it to prioritize the fact that it's a lava world, but I'm not 100% sure what is causing the issue. I have manually set the picture a few times, only for it to swap to something else when I come back later or load my save.
sidenote, i'm pretty sure they are? you just have to use a storypoint to bluff and go 'oh, nah i'm not' or use connections?the unstorypointable encounters
Dyou have to make a enemy of the hegemony in order to experience it
what do you guys build on the Skysplitter (M)? It just feels inferior the regular one to me cause of the lack of high energy focus and the ammo system in the avenger. The regular one doesn't look as cool but it kills stuff way faster with 2 triple beam cannons.
The other variants have significantly better DPS capabilities thanks to high energy focus, but the M variant's built-in cannon is basically like two autopulse lasers in one, with significantly better flux stats. The M variant has lots of flux headroom and an astonishing amount of speed if you've got the ship ability skill.
I colonized a planet with mines but they still affect me even though it says the mines shouldn't explode if i owned the planet.
Im guessing this isnt intended.