Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Futanagatari

Pages: [1]
1
Mods / Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« on: November 05, 2023, 01:44:41 PM »
Anyone know how to ad an artillery station to one of my colonies

I suk at coding so some help would be apreciated.

2
Mods / Re: [0.95.1a] Radiant Prototype
« on: February 14, 2022, 05:59:47 PM »
OMG love the skins so FREAKING much!!
Usually I just edit the radiant and guardian hulls to remove the automated shim mod. But this gets a instant install.

BTW if you make some guardian skins in this stile I will be eternally grateful.

3
Mods / Re: [0.95.1a] Hiver Swarm - V0.5 - 01/16/22
« on: January 16, 2022, 04:01:38 PM »
0.5 causes a crash on startup
0.45 works fine
starsector.log
Spoiler
84406 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [JYD_srm] not found!
java.lang.RuntimeException: Weapon spec [JYD_srm] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.oO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Oopsie that is on me. I accidently assigned JYD missiles to the new drone and if you did not have JYD installed, well you know. Sorry about that, juggling updates on different mods at the same time the editor loads assets from both and my eyes were beginning to cross I guess :) D/L the new hotfix and you should be good.

Anyway v0.55 released

dam that was fast
GG
love this mod.

4
Mods / Re: [0.95.1a] Hiver Swarm - V0.5 - 01/16/22
« on: January 16, 2022, 03:19:27 PM »
0.5 causes a crash on startup
0.45 works fine
starsector.log
Spoiler
84406 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [JYD_srm] not found!
java.lang.RuntimeException: Weapon spec [JYD_srm] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.oO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

5
Love this mod, we need more narrative content in starsector

Finished the 3 quests, here's some feedback.
 
Spoiler
Found Tia'Taxet, it had a black hole and 2 stars. Think one of my 15+ mods messed with it since I'm not using random sectors. Sierra got a skill upgrade, very nice.
Then the ??? sector spawned, Had to run around the sector for a while till I used my scanner. ended up with Sierra in a Vow ship and got a Wispmother BP.

If sierra had the option to jump into the wispmother, it never came up.
Also I was using the upgraded scanner from seeker unknown contact in ???. Would suggest giving a hint to use the vanilla scanner just in case.

The Vow is cure but it's no Radiant. Poor Sierra had a run in with some hive ships so now were putting Humpty Dumpty back together.
[close]

While I like the secret quest idea, I would suggest making a spoiler section with a detailed walkthrow of the quests and rewards so we can easily test them and give you feedback.
It's a pain to test 3 quests much less when you add more the future.

6


I got a question about the A Promise quest
This is where the "secrets" part of the name comes in. You'll need to find the next step yourself. You'll get a hint if you happen to fly by the right place, so keep your eyes peeled and ears open.

Or, if you want a more obvious hint,
Spoiler
The crew of the Athena died with a beautiful view of twin stars.
[close]
[/quote]

In that case i might have found a bugg.
Spoiler
I'm pretty sure I've explored all the binary systems and didn't get any signals. If you give me more info as to where the quest continuation spawns I'll check and get back to you
[close]

iN THA

7
I got a question about the A Promise quest
Spoiler
Can Sierra's ship be upgraded to something bigger? It's a good ship for the mid game but in the endgame, when going up against large fleets with lots of capitals, it gets ripped apart really fast
[close]

8
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: June 13, 2021, 04:57:14 PM »
Rampage's biggest weakness is being just a single ship. Tart, you should consider giving boss escorts s-mods, maybe.
And yes, I was just kidding about the difficulty, given how overpowered Doom, the cruiser in question, is.
BEAR WITNESS TO MY ASCENSION here


Cataclysm dropped the soap. Sadly for you it also ate chilly.

If Doom is the chinese guy then Ziggurat is the big black prison daddy.

9
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: May 18, 2021, 08:59:08 AM »
Anyone know how to edit this mod to fix the Caliph's shield. It's bugged, goes down in 1 hit.

10
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: May 15, 2021, 04:26:26 AM »
The one sad thing I find about this mod, is that the boss battles feel really unrewarding if you don't use the Automated ships skill. If you don't and took the 3 integrated hullmod ships, you don't get to even salvage the boss ship and are locked in your choice on top, and the guns you will loot will very likely murder the capabilities of your ships... and out of all the bosses I found so far, not a single one of them was not an automated ship And evew with the automated ship skills.. not sure you'd even be able to fly one at full efficiency because of how the automated ships skill affects CR.

overall, beyond even winning the fight, which is hellish enough... I feel like you gain overall too little if you didn't take that one end of tree skill. And considering on the other hand that the bosses will chew through capitals like candy..



That's what the 'addship' command is for. Also i suggest editing the '.ship' file in the 'hulls' folder of the mod, so you can remove the built in 'Automated Ship' mod. Just add an # in front of the "automated". If you don't remove the mod then the ship will be useless (15 max cr) and you cant pilot it.

There is a way to make the ship salvageable but i forgot how to do it. If anyone knows do tell, 

Modding mods is modception :D

Pages: [1]