1
Mods / Re: [0.95.1a] Realistic Combat 1.14.1
« on: August 17, 2022, 07:40:51 PM »
Limiting the range of weapons flagged for fighters would defeat the purpose of Realistic Combat: projectile weapons on fighters should out-range ones of equal muzzle velocity on ships because fighters can jink ship weapon projectiles at ranges within which ships cannot jink fighter weapon projectiles, and fighters therefore would carry weapons with muzzle velocities equal to those of the weapons in the small mounts of the ships they attack.
That's why I'd like it as an option, I understand it's not realistic in the context, but gameplay/balance still has some importance! Mass fighters is absolutely steamrolling in early/mid game so far because of this.
Quote
Please tell me more about the point defense weapons out-ranging their non-point-defense counterparts, though.It's not as dramatic anymore since yesterday's patch because now, cannons have more range, but since there's no distinction between PD and non-PD, they essentially have the same range as non-PD autocannon. For example, the Vulcan Cannon has a range of 4300, same as the Light Autocannon or the Light Assault Gun. Though that's only vanilla, some mod light PD weapons have ranges over 5500, but you can't exactly control those specifically.
Another variable I think should be added to distinguish autocannons from cannon is the size; I changed my setting so I'm not 100% sure, but while on small mounts it was fine, on medium mounts and large mounts some autocannon counted as normal cannons, and if after modifying the files so all autocannons were autocannons, some canons end up in that category (like the Railgun). Maybe having a different threshold for different mount sizes would fix that?
Another issue I see that mainly affects missiles is that some settings modify the amount of shots fired, max ammo, time to reload and reload amount, but missiles suffer most from this because some saturation missiles (like the Locust) end up barely shooting any missiles and have a significantly reduced ammo pool