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Blog Posts / Re: Skill Changes, Part 2
« on: July 19, 2021, 03:35:46 PM »
So, about half a foot to chew on, fair enough.
Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)
Enemy AI and builds have improved, and they'll ram that down any captial's throat pretty hard(though your own AI is still a potato).
(AI's the same on both sides...)
I am pretty sure people still use Paragons and consider them strong, even if they benefit from neither tier 5 combat skill.
SpoilerWe can agree to disagree.
Having an overpowered mechanic in a game that a player must arbitrarily avoid if they don't want to destroy the balance detracts from the enjoyment of the game. It's like having a big flashing 'Double power?' button on the refit screen at all times for example. 'But you can just not use it, no drawback!!' isn't really a convincing argument. It destroys immersion even if it is intentionally not used. Similarly with storypoint disengage ('magic your way out of this battle?'). It hurts the game even if you don't use it.
The drawbacks to SO are comparatively minor and can be bypassed. PPT by just retreating when it's low and bringing something else in, no biggie, and in many instances this doesn't apply because things are dead. Range by building short range setups (which you always do) that don't care about range penalties. The whole point of SO is to get right up in the face of the enemy with your broken flux and speed and smash them, so a range penalty is lul.
My issue with SO is that it completely changes the stats and capabilities of ships in an arbitrary and senseless way. If you are happy playing with that great but I can't agree it's a good addition to the game.[close]
SpoilerI don't really agree but I am very new so feel free to point out any errors. I'm not saying high-tech being too strong (or low-tech being too weak) is not an issue, but SO can be considered in isolation.
You can't assess in isolation because it scales existing values. The ship mechanics and stats are required variables to gauge it's effect. It's not flat bonuses by size, like Heavy armor mod, it's scaling existing stats on a multiplier. Now that I think about it, SO shouldn't be a multiplier, it should be a flat value based on size.
Last time I checked the speed bonus is a flat value? Also ships of a certain DP tend to have similar flux venting stats which SO doubles. It's not like maximum flux vent for similar class ships varies widely, outside mods like Scy nation which is a very exceptional case. Low-tech has slightly lower venting which, in a vacuum, you can say generally get less benefit from this portion of SO. However they are slower and the speed boost is flat, so they get more benefit, again in a vacuum, from this part.
SO seems to have a particularly broken interaction with the Hyperion due to the ship's system (I wouldn't know because I don't abuse SO). However the Hyperion is ridiculous without SO too. I think this kind of analysis is a red herring. SO is broken and gives an unexplainable magical ultra performance boost which enables you to outpower ships of higher classes and outspeed ships of lower classes at the same time.
Shouldn't be in the game, jmo.[close]
SO could be impacting other players negatively, if the game is balanced around it, so you have to use it or perish. I will have to play a non-high-tech campaign to see if it's generally the case, but for high-tech, I didn't really feel the need to use it.
SpoilerShow of hands, who thinks safety overrides are not high impact on the following ships:
- Eagle
- Falcon
- Sunder
- Hammerhead
- Brawler
None of those are high tech, all of them smashes face.
Quote from: Argentj on Today at 04:30:46 AM
The reason I say this is that most of the posters here are missing a key point about Starsector: it is a single player game. We do not need to parrot the foolish behavior of AAA overlords that ruin their own games. Thus, anything that improves the FUN people have playing it with the key caveat that it doesn't impede other forms of fun, is a wholesale win. SO is a wholesale win for players who enjoy it.
No, most posters didn't miss it's singleplayer.
Safe to say most people also saw your "it's a sandbox, powercreep is fun, don't touch my overpowered things" post a million times already.
Just describe why you like it, and that you prefer having it the game.
That's what we did, the other way around. Kinda moot since it's very unlikely to be removed, but posting an opinion doesn't hurt.[close]