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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - A History Of Whales

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Mods / Re: [0.97a] Fleet Size By DP
« on: June 24, 2024, 03:33:48 PM »
Probably a silly question, but: is it right that the 'number of ships' in the fleet screen is just removed? I'm guessing the point is that you just compare the total DP of your fleet and compare it to the dp-max figure in the mod settings, right?

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Mods / Re: [0.95a] Combat Alarm Sounds mod v1.4
« on: May 25, 2021, 02:47:08 AM »
Hello!

I registered partly to thank you for this mod, it's a really helpful tool. A lot of the time in combat it can be easy to tunnel-vision on the enemy you're shooting at without paying attention to your flux levels, or damage you might be taking - this mod makes it easy to keep track of those kinds of things. It also adds an important element of immersion - sitting on the bridge as various sirens and klaxons wail builds a very nice (if tense!) atmosphere.

In fact, I liked it so much I decided to get creative and make some custom sounds for it:

Spoiler
Video demo
[close]

I also wanted to make a suggestion, if that's not too forward: would it be possible to include sound triggers for when weapons are damaged/go offline? That's one of the few things that are still hard to keep track of. Obviously, on a ship with a lot of weapons it'll be nigh on impossible to say which weapons are affected, but having even just a bleep or something subtle to go with the 'WEAPON disabled' pop-up text would be very helpful, I think.

Anyway, thank you again Jamplier.

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