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Messages - Dri

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1
General Discussion / Re: Have the falcon and eagle been left behind?
« on: December 25, 2021, 01:10:54 PM »
I never cared for the Eagle, it was always a very much MEH ship. Build it to do good damage and it'd have flux problems, build it to be flux efficient and it'd take ages to take anything down.

Upgrade the two small missile to medium missile and give it some more OP, then we can talk.

2
General Discussion / Re: Vanguard
« on: December 14, 2021, 11:29:42 AM »
Build it as aggressively as you can, it is a ship meant to go hog wild. And if it dies, well, the Rugged Construction helps with that.

3
General Discussion / Re: So is low tech doable in 95.1a ?
« on: December 13, 2021, 09:19:46 PM »
Low tech got a lot of indirect buffs with the new patch. 3 new ships for greater build choice, some sweet new hullmods and skills that favor low tech, and Burn Drive got a huge buff.

Low tech is stronger than it has ever been—self-imposed low tech runs are viable.

4
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 10, 2021, 08:52:14 PM »
I need a before and after of all the new weapon and ships artwork. Anyone got some pics? :D

Also woot, that is one xmas present we get to open early!

5
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 10, 2021, 06:52:18 PM »
How much were the substantial HP and armor buffs for Legion and Dominator?

6
General Discussion / Re: Are empty mount covers still planned ?
« on: October 12, 2021, 12:04:43 PM »
This is a big LOL from me. Been in the game for years, how did you never notice? Guess you really don't care much for the feature since you never tried looking during combat. Hahaha

7
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: August 27, 2021, 05:56:19 PM »
Aren't the .1 patches mostly just balance tweaks and QoL changes? What be the hold up, bub?

8
Blog Posts / Re: A Tale of Two Tech Levels
« on: May 29, 2021, 01:13:11 PM »
Oh nice, Burn Drive going back to how it was when it first released. Was sad when you could no longer cancel it early...

Hopefully those side turrets on the new frigate can aim behind it, else Salamanders gonna have a fun time with it.

9
General Discussion / Re: Overnerfing Energy Weapon Mastery
« on: April 21, 2021, 12:42:19 PM »
Look how he gutted Impact Mitigation though that favors low-tech ships. If energy wasn't nerfed then high-tech would have well and truly been best tech.

10
AI does just fine 98% of the time. Players say nothing.

AI doesn't do the exact thing the player wants one time. *LOSES MIND*

11
General Discussion / Re: The new Breach SRMs rule
« on: April 07, 2021, 04:22:49 PM »
If they didn't exist I think Alex would have to nerf armor and armor hullmods. They allow even frigates a cheap/easy way to threaten heavy armor.

12
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: March 26, 2021, 06:20:16 PM »
Great, now my entire mod list is unusable.
Thanks a lot, Alex.

I hope that is a joke or sarcasm. You know sarcasm doesn't translate well to text, yea?

13
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 25, 2021, 04:43:31 PM »
I'm pretty ignorant about it all but what causes a release candidate to fail? Why do so many have to be built?

14
General Discussion / Re: Your first 0.95 run - what will you do?
« on: March 17, 2021, 12:21:36 PM »
I haven't played in a long time, last update I played was the one before colonies were introduced. So, for my first run I'll be spending it relearning the game—at the least I'll have to learn the whole colony management thing.

15
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 10, 2021, 11:47:28 AM »
Biggest reason Alex doesn't just toss the patch out there is bandwidth $$$. Everyone redownloading new versions gets pricey.

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