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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Darkreaver1980

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1
So, it allways ends up in the same way.

I get killed/destroyed/run out of supply/fuel and need to start over.

I do 1-2 survey missions to get 100-150.000$

I get killed/destroyed/run out of supply/fuel and need to start over.

I do 1-2 survey missions to get 100-150.000$

etc

Are there no other ways to make money? With every other activity i lose lots of cash. salvaging ships is a joke cos they sell for like 600-800$ and you need lots of supplys to even get em combat ready.

trading missions dont pay much at all compared to survey missions.

Im playing for the tri faction so im mostly on war with everyone else and even if i manage to kill a small pirate fleet, i only get like 2000-3000$ bounty payout.

ill got all savage skill to lvl 2-3 and a few combat/technology ones.




2
General Discussion / Wolf Class frigates are just anoying to fight
« on: May 14, 2017, 12:51:14 AM »
In basicaly every fight with wolf class friagtes on the enemy side, the battle just drags on and on and on....

The wolf class ships just constantly warp out of the firing arcs of my ships, without doing any real damage.

So its mostly just running in circles all the time till the readiness drop down enought so they take engine damage.

Fast fighters somewhat conter these but i mostly end up fighting 2-3 wolfes in EVERY single enemy fleet and that realy made me quit the game, cos i was sick of waiting 10-15 minutes in each battle.

I love the game and i never had problems with wolf frigates in all other builds, mainly because they werent that common.


3
General Discussion / Re: Great game but gets way to easy
« on: January 17, 2013, 02:43:51 AM »
Would be cool, if every enemy fleet has a "Fleet Admiral" level. So if you see a lvl 14 pirate captain, you think twice about attacking it :)

Hmm, do ai ships use ship mods yet?

4
General Discussion / Great game but gets way to easy
« on: January 17, 2013, 02:07:58 AM »
Hi there,

i realy like starsector, i just reminds me of mount&blade. The game itself is realy great (Best AI i have ever seen) but one thing realy hampers the enjoyment.

The game gets way to easy once youre lvl 10+ and have any cruiser in your fleet. I can solo wohle pirate fleets (20+ ships) with just a apogee and a dominator.

I know the game is in alpha, would be cool if we could get some alien faction with REALY good ships, these shouldnt be captureable and be like 5 times stronger as the normal ships.

Anyway, keep up the good work, the game is simply amazing and i recommend it to every friend i have.

5
Announcements / Re: Starfarer 0.35a Preview - Live Patch Notes
« on: July 20, 2011, 10:13:38 PM »
I also would like to see shielded missiles / torpedos. That would be realy nasty high tech weapons

6
I wonder why people cant keep theyr driver up do date?

around 90% of all bugs in most games are because of outdated drivers and most of the time they blame the developers when the game doesnt work, thats just sad.

7
General Discussion / Re: Several questions about this awesome game
« on: July 09, 2011, 01:30:55 PM »
This sounds kinda like mount&blade (one of my all time favorites) in space! Cant you work faster?  ;D  :P

8
General Discussion / Re: Like the New Look for the Website!
« on: July 07, 2011, 10:16:40 PM »
The new feature Page is realy awesome, i linked it to some of my friends and they instantly wanted to know more about it :)

9
Suggestions / Re: Please add a mouse-ship-turn toggle (like SPAZ)
« on: July 07, 2011, 08:54:11 AM »
Same here, spaz controls like an simple arcade shooter while starfarer feels more like a simulation

10
Suggestions / New Battleship Class with Apogee design
« on: June 11, 2011, 10:04:43 AM »
Hi there,

i dont know why, but i allways end up playing Hornets Nest and Nothing personal because of the awesome Apogee cruiser. I actualy managed to win Hornets Nest just with the Apogee and the freigther and i also beated nothing personal after trying like 30 times :D I think i like the Apogee because it looks like a high tech space ship, its weapon are also very highly advanced, like the antimater blaster and because of the long, stylish design, i reminds me somewhat of the earth cruisers in star control 2 :D

It realy would be awesome to see a high tech battleship with a similar/close design as the Apogee, we already have these bulky looking balistic battleships so it would fit pretty well. i would suggest to give the new battleship very powerfull shields and high tech weapons like lots of energy slots, lasers and blasters (how about 4 antimater blaster turrets  ;D  ;D  ;D), high flux capacity but weak armor/hull and allmost no point defenses....and slow/medium speed.

11
General Discussion / Re: Hornet's Nest help
« on: June 10, 2011, 08:56:29 AM »
I have tried transferring my command to one of the smaller frigates, , and letting the AI control the apogee. I have gotten further, but still have not beaten it yet.

also, is there a specific reason the apogee has no shields?

Hu? the Apogee has very powerfull 360 degree shields and is so far my favorite ship. I beated hornets nest with just the apogee and the freighter, the ship is just soooo awesome :D

12
Suggestions / Re: Boost
« on: June 09, 2011, 12:05:00 PM »
Basicaly, you can do all kind of awesome stuff because the flux system will balance it out. Like Shield hardener, next 5 hits will generate no flux/damage on the shield at all, but it cost +x flux if you use it, after this it has x seconds cool down time.

Or a module that  gives +100% range for the currently selected weapon group...all weapons in this group will generate 250% flux while its active. There are millions of possible combinations, this flux stuff is like the best gameplay implention ever (ok, mechwarrior had it first :P)

13
Im glad that there will be no story. I realy dont like story games cos its hella boring once you know the story. If i want a good story, i watch a movie :P

i rather have a randomly generated world/galaxy where im able to do anything i want, to make my own story

14
Suggestions / Re: Colorblind mode
« on: June 06, 2011, 08:47:42 AM »
Thanks, this is realy great!

Every 12. male is colorblind, so thats quite alot.

15
Suggestions / Colorblind mode
« on: June 06, 2011, 04:19:56 AM »
Hello there,

it would be nice if you could enable a color blind mode. I have a hard time to see if a ship is an enemy or a friendly one because both squared around the ships are the same color for me. I would suggest an option to display friendly ships with a green square and enemy ones with blue squares.

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