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Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 17, 2021, 08:30:40 AM »And i will deploy 7 radiant with alpha core officerscan u share some screens?
cool
Got the neural switch(?) on all of them?
Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)
And i will deploy 7 radiant with alpha core officerscan u share some screens?
And i will deploy 7 radiant with alpha core officers
I agree that MIRVs cost too much to be useful (ECCM and Expanded Missile Racks, though nearly all missiles need Missile Racks). MIRVs in early releases did not need ECCM to work fully. They were weaker and more easily stopped, but at least they worked out-of-the-box back in the day.
Can we know which ships plz?
Uhhhhh let'see.
Valkyrie, Vigilance, Buffalo, Mule, Hermes, Wolf, Shrike, Revenant, and some weapon slots on others (Falcon, Eagle, Apogee).
Some weapons got touch-ups too; Autopulse, HIL, ... etc? And added a new Pilum stage, of course.
Ships:
Updated older sprites for several ships
Biggest misconception of all:Hell yeah, finally some1 understands.
Hyperspace storms are a navigation hindrance (instead of a godly speed boost allowing you to cross the sector in a jiffy).
I'm pretty sure this is pretty much dead but... i hope you can update this.. The ships looks glorious!Has nobody read the forum rules about necroing posts?
Go to data\world\factions in both armaa and starsector_core, copy the relevant "known fighter wings" entries from Armaa's faction file to the other factions' files.
u need to add 250% rage hullmodAnd now I need to see a Rage hullmod.
I'm not even sure what it would do, but I need it
Rage mod disables shields, lowers armor, and constantly reduces health, in exchange, you get infinite flux, 300% damage increase, and faster firing time....less useful on carriers.....