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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - MortalC12

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1
Mods / Re: [0.97a] Ashes of The Domain
« on: September 26, 2024, 01:13:51 PM »

As I said, I have the same error, but I want to use only the "Virtues of Society" module.
Where can I get the files to fix that module?

I may be wrong but here is a long shoot :
Ash Cryosleeper module adds "Calypso cryosleeper" entity to the game. U can order to move it and so the game needs ship/variant data for it ( u can see it fly in system map ).
That data was/is in AoTD ( and NOT in cryosleeper module ) - unintended dependency? Maybe people always used both modules and noone caught on it.
Try to move missing files from AoTD ( the older version ) to ur VoS instance - above mentioned ship and variants folders and the ship folder with .png file in graphics.
Why VoS asks for those files? Dunno. But little copy pasterino may be just enough to restore ur game.

GL HF :)


2
Mods / Re: [0.97a] Ashes of The Domain
« on: September 26, 2024, 12:31:27 AM »
Mod data folder is missing "hulls" and "variants" folder ( cryosleeper ship ). They can be copied over from older AoTD version to fix the missing file error.

3
Mods / Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« on: August 25, 2024, 11:46:16 AM »
"Mining Hybridization Amplifier" seems to be bugged - at least in my game. Instaling ANY hybrid laser ( even single mining pd laser ) will aplly hard flux buff to ALL other beam weapons.
Also yea, had to nerf the messenger myself by half for sanity sake ;p

Gl Hf

4
Mods / Re: [0.97a] Fleet Journal v1.1.3
« on: August 16, 2024, 08:24:34 AM »
The "fleet log" crash also happens after/during player invasion of a market with Nex.

5
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« on: February 21, 2022, 06:58:34 AM »
Transfiguration Solutions accessibility penalty dosnt go away if you uninstall umm -forgot the name -the item. Prty sure thats not intended ^^
Cool mod btw

6
I have been thinking maybe AddAsteroidBelt is technically not the right answer as the Asteroid Belt is a terrain modifier from the RingAPI... so addRing?
resulting in
OK I GOT IT

RunCode Global.getSector().getStarSystem("System_Name").addAsteroidBelt(Global.getSector().getStarSystem("System_Name"), 2000, 1500, 300, 400, 600)

(int numAsteroids,float orbitRadius,float width,float minOrbitDays,float maxOrbitDays)
OK to provide a sample on this code
Code
RunCode Global.getSector().getStarSystem("Arcadia").AddAsteroidBelt(Global.getSector().getStarSystem("Arcadia"), 2000, 1500, 300, 400, 600)
what does this all mean
I want to make an Asteroid Belt in a Star System named Arcadia in the Asteroid Belt I want to chuck in 2000 asteroids that you can interact, with the starting point of the Belt being 1500 pixels away from the star specified, with the entire asteroid belt being 300 pixels THICC, in it some asteroid takes 400 days to complete an orbit some taking 600 days to complete their orbit

Small correction in case anyone is looking for it :

RunCode Global.getSector().getStarSystem("system_name").addAsteroidBelt(Global.getSector().getStarSystem("star_name").getStar(), 2000, 1500, 300, 400, 600)

GL HF

7
Mods / Re: [0.95a] Tahlan Shipworks 0.6a
« on: May 14, 2021, 03:48:39 PM »
Getting a crash on the new update saying it can't find the hull for the relic castigator. I am trying to run this on a save that had the previous version of Tahlan Shipworks so I'm wondering if it just isn't save compatible. Anyways cheers on the new update and it looks like I just gotta start a new run.

Copy from prev.  version of the mod "data/hulls/tahlan_Castigator_NC.ship and tahlan_Castigator_relic.ship".
Copy from prev.  version of the mod "data/variants/tahlan_Castigator_relic_relic.variant, tahlan_Castigator_relic_phantom.variant and tahlan_Castigator_NC_custom.variant"

Open Ship_data.csf and find "#Edengate" - remove the hash tag.

You'r done* and new version should now work.

* U can use the hash tag method to unlock the relic Castigator ( depending on game save state u may need to )

GL HF

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