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Messages - Astro_Marcus

Pages: [1] 2
1
Suggestions / Re: Resurrect Spark wing
« on: June 01, 2021, 07:11:00 PM »
Hey, you know... there is also a thread on rebalancing the Lux....

2
Suggestions / Re: Resurrect Spark wing
« on: May 31, 2021, 07:53:22 AM »
I also feel the same way!
Better remnant LPCs!

3
Suggestions / What's YOUR bounty!
« on: May 29, 2021, 04:18:47 PM »

If you have a negative faction rating, I think it would be nice to know what the bounty on your head is :D

"I don't like you, either. You just watch yourself. We're wanted men. I have the death sentence on twelve systems."

4
Bug Reports & Support / Re: The Typo Thread
« on: May 27, 2021, 02:50:53 PM »
If you get caught by the Hegemony when you flee with the Gargoyle after the dataheist, it shows the dialog in the attached screenshot.
Instead of "traitor's mouth" I believe it should be "traitorous" (or possibly treacherous) mouth.
This whole sentence has weird grammar - I think her comment should be one sentence, not two.

[attachment deleted by admin]

5
I wish the map would accurately show the paths so I could actually plot a route through it instead of flying by sight each time.

Yes! Exactly!! We need a autopilot where when we manually pilot a course, can remember and replay that particular course for autopilot!

6
Kind of tired of deep hyperspace and storms being static.
Shouldn't they move around a little bit?
It would make travel a little more interesting rather than navigating the same routes again and again.

On a related note, is there an intelligent autopilot feature I'm missing?
Can you record a particular path around storms and then replay?

7
Bug Reports & Support / Re: The Typo Thread
« on: May 24, 2021, 11:18:52 AM »
He/She mistake in the man who looks disappointed in seedy looking traders - see attached

[attachment deleted by admin]

8
Suggestions / Re: Bounty rewards - better way to calculate?
« on: May 24, 2021, 07:57:06 AM »
Also need to take into account the distance to the bounty... not hauling half way across the sector for $80k.

9
It's not immediately clear if some buttons are selected, and the issue really stands out on the "Use Stockpiles During Shortages" button as the contrast is between dark blue or dark grey. I really need a better visual effect or more contrast to tell if the button is selected or not.

10
Suggestions / Fog of War on outer stars
« on: May 19, 2021, 07:31:09 AM »
It might be nice to enhance the "exploring" part of StarSector by having shrouded or "fog of war" on the outside of the big map.
Never know what you might uncover way out there on the fringes!

11
Suggestions / QOL: Use Stockpiles During Shortages ON by default
« on: May 18, 2021, 08:19:54 AM »
I think a quality of life improvement would be stockpiles being used during shortages should be ON by default.
Honestly, I think it's odd that you would ever want to turn it off.

12
I accidently removed the entire opposing force from my ship when I was doing testing, simulation went forward anyway.
Not sure why you would ever want this scenario to occur.
Might be a easy quality of life improvement to prevent a simulation from starting with no opponents.


13
Bug Reports & Support / Re: The Typo Thread
« on: May 13, 2021, 08:57:37 AM »
Angry woman in expensive suit random quest...
there appears to be some broken code because at the bottom it says "A quick review of $dcom_hisOrHer Tripad suggests you would need 150 marines for this operation"
Screenshot attached.


[attachment deleted by admin]

14
Techmining tool tip pop-up says "These ruins are largely untapped" even when there are no ruins on the planet.

15
Oops!
I was using an outdated version.
I applied hotfix & will continue testing to see if I can make it happen again on RC15



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