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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - Killsode

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1
Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« on: June 18, 2024, 07:40:23 PM »
Huh, weird, you sure you’re on the latest Version? I’ll have to another look

got 2.9.1, although if there's a subpatch i miightt not have it?

Good day to you.
Any news on that front? Happend to me too. Can't recover if after the inital recovery.

i just spawned in a new one and stowed it in my colony. I you'd like to resolve not having to do that any time it get broken, you'll need to dig through the ship files to remove the "UNBOARDABLE" tag.
On the note, poking through, i see that when you restore them the game is supposed to remove that tag.

Edit: On how to do that, open the ship_data.csv in DA's data > hulls, go to line 46, and shorten
"HIDE_IN_CODEX, UNBOARDABLE"
to
"HIDE_IN_CODEX"
That should hopefully just make the virtuous always boardable

2
Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« on: June 14, 2024, 01:49:21 AM »
Huh, weird, you sure you’re on the latest Version? I’ll have to another look

got 2.9.1, although if there's a subpatch i miightt not have it?

3
Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« on: June 13, 2024, 01:02:21 AM »
I fixed this in the next update but that only should be a issue for the virt that you get from the special start

Apparently not. I went and grabbed it from the last line fleet. Knocked out the fleet, grabbed the floating wreck, restored it uh.. twice... Innitially it was destroyed and didnt have weapons at all, then i restored it to proper function and it still had "destroyed framed" so i restored it again.

After that, i lost it in a fight without even realizing until later. Had to spawn it back in with console commands. I thought it was just me messing up and not clicking it during salvage screen. But i just lost it a second time and it didnt let me recover at all. Spawned a new one in an noticed the "Unboardable" tag through TMI.

4
Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« on: June 12, 2024, 11:18:12 PM »
Hey, just wanted to note that the Virtuous is entirely unrecoverable past initial special fleet. It has the tag "UNBOARDABLE". Aka: If you lose it in combat it is gone. Is this intended behavior?
I would hazard a guess that this is something to do about stopping the bounty fleet from sometimes spawning two, one from salvage, one from the guaranteed 'destroyed' wreck? Unfortunately, it makes ever actually deploying the one of a kind ship kind of sketchy.
I dont believe this is how it worked previously? I think i remember recovering it after battles a couple of times in past updates.

5
Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« on: June 08, 2024, 07:52:21 AM »
Just got my hands on the virtuous again, interesting choice to make each weapon independently adjustable. Although i did notice something funny, the exclusion, no matter the side you put it on, turns the ship to the right XD

6
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: June 06, 2024, 12:00:00 PM »
It's an oversight. I'll fix it.  :'(

You've got an incredible mod mate, keep it up! ;D

7
Hiya, i'm trying out the Courser protocol on negative relation (-65) to see what the new interaction is, But nothing's coming, do i have to be lower reputation?

How'd you lower your relations? its possible that just console command lowering it doesnt trigger the right flags

8
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: June 06, 2024, 05:17:06 AM »
Hi. I like to design 3D models as a hobby. Could I attempt to 3D model one of the ships from this mod for practice? I was thinking either the Gust or the Maelstrom. I’ve previously done the UAF Akatsuzuma before the redesign. (Video below) Thank you,

https://youtu.be/dvABCF4o29Y?si=PMXrGUDzrxQLaSVP

Tartiflette is no longer supporting this mod. Support had been taken up by Caymon Joestar.

9
I'll try to avoid spoilers, because the spoilers text tool comes out wonky.

I've found a quest bug, where I found the ship from "A lost thread" by accident while doing my explorations. Later because another mission spawned in the system, I traveled there and I noticed the greenish light this time.

Interacting with it gave me the mission "A lost thread", but I already have the the thing and the quest is stuck now.

"A lost thread" is the E-war destroyer, isnt it? Which is unrelated to "A promise" which gets you the phase destroyer.
I wasnt aware there was a quest for lost thread, i remember just either finding them out in the sector, or taking the unique start.

10
Mods / Re: [0.97a] Ship/Weapon Pack 1.15.1
« on: June 03, 2024, 01:51:57 PM »
Hey, I just installed it on top of a bunch of other mods, and got a weird issue - the IBB board doesn't appear in bars. Is there anything I need to do before I can accept IBB missions?

IBB agents will appear as bar events from time to time. Most bounties do have a level requirement you have to reach before they are added to the pool though.

11
Hello! Thank you for bringing up this issue. I have found the reason and its actually a Nex issue. Don't worry, Histildine and I have been able to fix this issue so next update you will not have a duplicate "Sindrian Diktat" increasing colony threat bar.

Ooo, nice! Great to hear! I really need to give a PAGSM dedicated run a go. From the little bits i've seen you've put a lot of effort into the storyline!

12
Just want to note, when running PAGSM and you have AM fuel production you get two instances of the sindrian diktat in colony crises. I have "Sindrian diktat" giving me +5 points a month and also "Sindrian fuel company" giving +5 a month. This seems highly janky, is it just an issue of not being able to get base sindria to *** off in the colony crisis menu?
I understand if you want the sindrian's to be more aggressive against competing fuel, i just think seeing whats basically duplicate stressors is a bit janky.

13
Mods / Re: [0.97a] Iron Shell 1.1813aj
« on: June 02, 2024, 07:43:06 AM »
So I did an operation that gave me Governorship of what appears to be a very poor colony. What do i do with it? (new player) first colony... FRom what i can tell, building anything(have industrial evolution) would only make it less profitable. It makes a meager 10k, cant produce any of the goods to make other buildings function, and overall maybe its a good thing to not and try to beef it up? Like, from what I understand, Not having any market share/buildings that generate things that makes people mad should keep it safe from attack right?
The 300k tax credit seems to good to be true, I feel as tho a trap will be sprung on me at any moment xD

Build heavy industry or refining on the planet, it'll produce some nice cash through trade. If its even the world i'm thinking of, its atmosphereless so you can pop a catalytic core into refining when you find one.
You can also speak to people on the colony to relinquish your governorship and turn its control entirely over to iron shell.

14
When updating this mod(removing old folder and adding this new one) My save will not load. These are the errors that come up https://imgur.com/a/uKBPchR

did you update from 1.3.X or 1.4.0? 1.4.0 to 1.4.1 should work, as its worked perfectly fine for me. But 1.3.X isnt save compatible with 1.4.X unfortunately

15
Mods / Re: [0.97a] Random Assortment of Things
« on: June 01, 2024, 05:20:52 PM »
Whats this about refiting stations? since when was this a feature in RAT

I believe there's refit stations that give unique hullmods in the abyss, and sometimes they're about in the sector? He could also be referring to the refurbishment barges or construction stations.

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