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Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: February 18, 2024, 08:00:30 PM »
regarding hull restoration: "Somewhat faster repair of d-mods for ships with lower deployment points"
Is the early game result intentional or did the lever get pushed too far? Early game when I'm driving around exploring without one cruiser, a few battleships, and a bunch of frigates it's ... not just a little better, it's many times better. I mean, I don't just see multiple d-mods from one ship repair, I see multiple d-mods from multiple ships fall off. I went exploring and fixed 6 d-mods before making it home 90 days later.
Playing with only nexerelin. Just in case that affects this mechanic (though I doubt)
Is the early game result intentional or did the lever get pushed too far? Early game when I'm driving around exploring without one cruiser, a few battleships, and a bunch of frigates it's ... not just a little better, it's many times better. I mean, I don't just see multiple d-mods from one ship repair, I see multiple d-mods from multiple ships fall off. I went exploring and fixed 6 d-mods before making it home 90 days later.
Playing with only nexerelin. Just in case that affects this mechanic (though I doubt)