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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - DARK170

Pages: [1]
1
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: October 04, 2023, 03:17:24 PM »
For the love of god, bring back Destroyers

2
I think this is very cool mod :)

3
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: May 17, 2023, 08:33:37 PM »
Game crashes when i mouse over Iron Shell Hull mods in missions when i want to refit ship(didnt try in campaign). I'm using the newest game version, which is most like the issue, but i have no idea what that error means.

682613 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.beginTable(Ljava/awt/Color;Ljava/awt/Color;Ljava/awt/Color;F[Ljava/lang/Object;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.beginTable(Ljava/awt/Color;Ljava/awt/Color;Ljava/awt/Color;F[Ljava/lang/Object;)V
   at data.hullmods.TMI_Ships.addPostDescriptionSection(TMI_Ships.java:30)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.R.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.V.o?0000(Unknown Source)
   at com.fs.starfarer.ui.V.processInput(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.privatesuper$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.privatesuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

 Anyone has any idea why this is happening? Iron Shell is one of the top mods i always use and it would be a bummer if i could not use it :(

4
https://imgur.com/a/WaKukUN

https://pastebin.com/Nyeh4XgL

Downloaded new update, clear install, downloaded mods and changed mod_info so it can be enabled in mod list.

I'm aware it's one of the mods, but i can't figure out which one.
 Please help and thank you.

5

To get to Prism i need to use jump point and can i change in mod settings for  Prism to sell all BP instead of default group?

6
Hey guys, I have painful problem in my current. I can't get any BP from Prism for last year in game, I was getting  them before on same save and I can't invade it! Don't  know why, and I was hoping someone could help me :( I do have bootleg Varya's Sector, could that be the issue? On a new save, I can get new BP but can't invade Prism.

7
Mods / Re: [0.95a] Gladiator Society
« on: May 23, 2021, 06:57:28 PM »
Great!!! Thanks :*

8
Mods / Re: [0.9.1a] Gladiator Society
« on: May 17, 2021, 09:05:34 AM »
:D

9
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.5 [4/28/21]
« on: May 11, 2021, 02:37:57 PM »
How Society Battle station compared to High  or Low tech?

10
Mods / Re: [0.95a] Tahlan Shipworks 0.6
« on: April 29, 2021, 01:16:25 PM »
Any chance you can fix the rosenritter blueprints? as far as i understand if you get the carrier you will slowly get blueprints from researching it. in game it said it depends on my technology skill so im assuming it still calculates research time like in 0.91 when you could level up "technology" itself not just the perks in it

What do you mean Researching Blueprints? From what I know there is nothing like that in this mod or in the game, if i'm wrong please explain to me how it worked before it broke.

11
Mods / Re: [0.95a] Tahlan Shipworks 0.6
« on: April 29, 2021, 12:20:40 PM »
Sorry if this is already reported, Heretic Cruiser Sophrosyne-class is not using its System, i my self can use its System but officers and autopilot wont. i'm attaching names of the mods that i use.

[attachment deleted by admin]

12
Mods / Re: [0.9.1a] Gladiator Society
« on: April 29, 2021, 10:01:51 AM »
I really liked that mod. :'(

13
Mods / Re: [0.9.1a] Gladiator Society
« on: April 28, 2021, 04:22:13 PM »
Any chance for update? or do i just need to change number of an update in files?

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