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Messages - Jade Tendency

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1
Modding / Re: Is this too dark for Starsector?
« on: January 12, 2022, 02:24:17 AM »
Instead of an invasive procedure, maybe some fancy smancy new implants to shield their fragile meat brains from the effects of P-space

2
Mods / Re: [0.95.1a] Apex Design Collective
« on: December 21, 2021, 09:33:48 AM »
is this gonna have missiles added or not ?

I just hate having missiles with no ammo regen, no matter how slow...

It has a ship with infinite missiles.

3
Mods / Re: [0.95.1a] Apex Design Collective
« on: December 20, 2021, 11:57:50 PM »
The Wobblies are coming to town, time to kick some Tri Tach ass.

4
Mods / Re: [0.95a] Diable Avionics 2.64rc1 (2021/12/11)
« on: December 14, 2021, 08:47:20 AM »
I don't see how it would make sense for Diable Avionics to hand out their most prized and valuable, unique and irreplaceable, most advanced and still in development ship to a random captain.

If I were to make such quest chain to obtain it, it would end up with you betraying Diable to steal the ship anyway.

But surely you might well have a decent narrative 'In' as a high level comissioned Diable Avionics officer that they pay a big chunk of change to each month with a very high cred (so not a Random captain)  and a hypothetical load of 'sensitive'/narrative missions under your belt for one of the coporate bigwigs / scientists ?

I have done heaps of stuff for DA in my playthrough, must have earned a million in eliminating Pirates from their systems alone , not to mention the bounties and explorations. its a wee bit RPG'ish but I have been doing only DA missions mostly and I'm only using DA ships and weapons. my fleet is probaly their biggest most experienced fleet. From that standpoint it doesn't feel right to steal it and I felt there should be a way to legitimately earn it.

Sure I could just go into the system and stomp the fleet right now and take it,  but thats too easy and ruins the flavour of a 'pure' DA playthrough (for me)

Howabout somebody goes rogue with it Firefox stylee and/or steals it and you are tasked to recapture it (probably from a gnarly merc/corporate black ops fleet) after which it gets attached to your fleet to complete its testing/R&D) assuming it is indeed a one off prototypewith no blueprint for manufacturing ... (possible mission tree unlock..?)

This niggle aside, really do love the mod, its all the things I love in scifi/anime/rpg in one faction and they are really fun and strategically rewarding to tune, build up and play with, the synergy of the fleets is a real 'more than a sum of it's parts' thing, it's beautifully balanced IMO

The moment you found the thief Diable would show up with a massive fleet and try to kill you and them. They are a soulless evil megacorp and would never let you "borrow" their project.

5
Mods / Re: [0.95a] Adjusted Sector
« on: December 14, 2021, 08:08:00 AM »
With the new reduced amount (20ish total) of officers spawned on generation, is there a way to increase this number if you use a larger sector?

6
Mods / Re: [0.95a] Iron Shell 1.04
« on: November 10, 2021, 04:05:55 AM »
That's on purpose, it's not a real XIV LPC.

7
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« on: November 02, 2021, 04:03:48 AM »
Technically all spaceships can function as submarines.

8
Mods / Re: [0.95a] Adjusted Sector
« on: October 28, 2021, 03:39:39 AM »
Have you tried activating the large preset, just to confirm it works?

9
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 26, 2021, 07:28:28 AM »
But it won't show up with the vayra bootleg or bounties expanded?

10
Another thick Alfonso Hammerhead mod, I love it.

11
Mods / Re: [0.95a] Adjusted Sector
« on: October 26, 2021, 12:18:20 AM »
Unless we hear from the mod author we won't really know. They are not really communicating lately so I wouldn't get my hopes up.

12
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 26, 2021, 12:11:39 AM »
Isn't it still in as a HVB?

13
Mods / Re: [0.95a] Apex Design Collective
« on: October 14, 2021, 07:35:14 AM »
Watching this evolve on the Discord has been a treat.

14
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 09, 2021, 12:02:56 PM »
In game lore Travel Speed and Combat Speed is two entirely different things.

15
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 07, 2021, 12:46:09 AM »
Any particular reason why the Nibelung fast battleship has a base burn speed of 7?
This seems rather slow considering its in battle speed is faster than some battlecruisers that have a burn speed of 8.

It's an old ship with an old engine system probably.

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