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Messages - Sir_Meower

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Mods / Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« on: April 28, 2021, 06:05:46 AM »
Oh thank you so much for those changes! I'm going to download the latest version of the mod and start going ham!

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Mods / Re: [0.95a] ScalarTech Solutions 0.6b - Ready for the future
« on: April 23, 2021, 12:07:45 AM »
I'm just going to leave this here because I tried Scalar Tech and really like the designs and playstyle: I'm feeling the capital ships such as the Filament and Corset need a little flux limit increase and slightly increased flux dissipation rate. I tried using them to fight vanilla capital ships such as the Conqueror (with a flux limit of 17,000 and flux rate of 1,200) and due to the flux rate of 900 and flux limit of 15,000 (granted it's a battle carrier, I know) as well as the corset with a flux limit of 16,000 and flux rate of 900. Although the Onslaught only has a 600 flux dissipation rate and 17,000 flux with the range of those built in thermal cannons it's been very difficult to defeat (with a few of it's smaller friends of course) just using a Corset or Filament with weapons such as tachyon lances or stitch beam lances. I personally adjusted the the Filament flux limit to 17,000 and flux dissipation rate to 1,000 along with adjusting the Corset's flux limit to 18,000 and flux dissipation rate to 1,000. By doing that I found they played and felt more like capital ships, but hey I'm new to this mod and just might not know how to actually use the ships to their fullest potential.

Anyhow that's my two cents on the matter and as mentioned above overall I love the mod due to it's ship design, unique weaponry, art style of the ships. I just personally feel that the capital ships such as the Filament and Corset are a little wimpy and need a little buff even with the unique Scalar Tech bonuses initially given to them. That or I just suck at using them -_-.

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