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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - PersistantFlame

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Mods / Re: [0.95a] prv Starworks v21 (2021-05-08)
« on: June 17, 2021, 07:33:57 PM »
Hello,

I am getting a crash that happens every time a ship of mine hits a certain percentage of flux. I believe that it may be due to a bug with the arcfault ejector hullmod. Here is the script from starsector.log:

377308 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: n must be positive
java.lang.IllegalArgumentException: n must be positive
    at java.util.Random.nextInt(Unknown Source)
    at scripts.hullmods.prv_arcfault_ejector.advanceInCombat(prv_arcfault_ejector.java:136)
    at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

Is there a workaround to this bug?

2
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: May 07, 2021, 07:24:43 PM »
Small question:

How do you terraform Desert worlds into Arid worlds?

All my attempts with the water capture structure only led to the other world types - cold leads to Tundra, no temperature condition/normal temperature led to Terran and hot led to Jungle. Is there something I am missing here?

3
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: May 03, 2021, 06:28:47 PM »
Is there a way to use this mod to re-stablize jump points? If so, what do I enter?

If not, is there a command to spawn a stabilized jump point and remove the "de-stablized jump points condition" from the sector?

I didn't realize that the first gate experiment in the campaign would de-stabilize the points for that system and there's a really good Terran world there.

4
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: April 21, 2021, 07:31:27 AM »
Hello there, a couple questions:

Is there a way to spawn gates using this mod? If so, which command(s) do I use?

Also which commands do I type to change a planet's type (e.g., a barren to a terran)? Does this work with unknown skies planets?

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