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Messages - Weftin

Pages: [1] 2
1
Mods / Re: [0.95a] Weftin's Ship Pack
« on: December 22, 2021, 02:15:49 PM »
now there is a "." missing, that prevents it to be enabled in the mod list :D



oops, fixed

2
Mods / Re: [0.95a] Weftin's Ship Pack
« on: December 14, 2021, 05:25:02 AM »
The Rover gives way too much fuel capacity for something that only costs around 4.5k credits. Could the price be increased to balance it out (or otherwise nerf the logistics so it's no longer overpowered)?

I actually just missed a zero, fix has been released

3
Mods / Re: [0.95a] Weftin's Ship Pack
« on: November 18, 2021, 05:06:21 AM »
Also since it has been like a month since I've said a word about this mod it's not abandoned in the slightest, I just have negative free time at the moment (and what free time I do have is taken up by poor time management). I am aiming to work and release an update for weapons OR wings at some point over the winter break at the end of the year. That's it thanks for reading and considering an install of my very first mod.

4
Mods / Re: [0.95a] Weftin's Ship Pack
« on: November 18, 2021, 04:56:01 AM »
First. Thank You. Your Mod is very fun, good work.

Now...

I'm having a problem with the "Deacon Class" Cruiser, every time i even hover over with the mouse i get a fatal crash.

"Here the Error"
346712 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: System with id [drone_pd] not found
java.lang.RuntimeException: System with id [drone_pd] not found
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.new.this.do(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.new.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.T.o00000(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$2.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.ui.Objectsuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.command.Oo0O.processInput(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.OOoO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I would be thankful for a Fix, if is just a error for me or a Update if the error affects more people. =D

This issue has already been addressed and fixed in a previous update, all you need to do is reinstall the mod. If you have a version that's from before October 4th the update is not save compatible but if it's from any update after that you'll be fine.

5
Mods / Re: [0.95a] Weftin's Ship Pack
« on: November 08, 2021, 06:51:31 AM »
Is there a way to get the Blueprints for these ships in-game?

The blueprints should appear in other midline tech blueprint packages

6
AND WE'RE BACK.

Let's goooo love the GMDA mod very happy to see it back.

7
Discussions / Re: Starsector Community Map (post in the thread first!)
« on: October 26, 2021, 05:16:12 AM »
Hingham, MA. in the USA

8
Hey does anybody know how economies work with AI factions?

Like if i give a dope ass planet to my allies, would they even benefit in any tangible way? Likewise, does a high hazard rating even matter for AI factions?

Cheers

As far as I am aware very much so yes. Every planet requires and produces commodities, if the requirement for upkeep isn't met the colony suffers for it, AI or not. But since high hazard ratings only affect the credit upkeep I'm not certain how that affects an AI faction.

9
Suggestions / Re: A ruler for the map.
« on: October 21, 2021, 01:54:23 PM »
Would be nice, but the fuel range filter for the map handles what I need most of the time, it would help with some colony related stuff though.

10
They use asteroids and other  Space junks as mobile cities.  BUT they are not low tech. cores.

the mod asteroid ship pack is half of that. Obviously by name it's ships that are asteroids but they are low tech so it's something close to that vibe

11
Modding / Re: [0.95a] Diktat Enhancement 1.0.0
« on: October 21, 2021, 01:50:06 PM »
Glad to see Diktat getting some love, feels like I always overlook them as a faction

12
Modding / Re: [0.95a] Union Rail-Systems 0.1
« on: October 20, 2021, 12:52:17 PM »
Very fun idea, I very much love the idea of spinal mounted railguns, I'll have to install it and try it out

13
Mods / Re: [0.95a] Weftin's Ship Pack
« on: October 14, 2021, 07:43:57 AM »
Ive manually edited my save file with help from the discord members, so please disregard my message if you want

First, I'm sorry that caused an issue for your game, I'll add a warning that updates may cause issues with save games

Second, there's a discord? Where can I find a discord link?

14
Mods / Re: [0.95a] Weftin's Ship Pack
« on: October 05, 2021, 05:50:33 AM »
there is an extra "WFT_damiler_variant.variant" that prevents the game from loading, just a heads up

Oops my bad, I've removed the file and updated the download. Thanks for letting me know.

15
Mods / Re: [0.95a] Weftin's Ship Pack
« on: October 04, 2021, 08:03:40 AM »
New update, should further address flux and OP issues in this ship pack (and the alecto has been renamed to the Daimler)

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