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Suggestions / Re: Separate Personal (Combat) skills and Fleet skills
« on: April 18, 2024, 09:22:05 AM »
I like to only use frigates and slot in commanders when I find them - AND I'M NOT SORRY.
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Yes you can modify the save file. Make sure you make a backup first, in case you do anything wrong.
Search through the save file for the ship's name. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Code<hM z="43705">
<st>comp_hull</st>
<st>hardenedshieldemitter</st>
<st>hardened_subsystems</st>
<st>solar_shielding</st>
<st>safetyoverrides</st>
<st>frontemitter</st>
</hM>
<pM z="43706">
<st>comp_hull</st>
<st>hardenedshieldemitter</st>
<st>hardened_subsystems</st>
</pM>
<sMods z="43707">
<st>hardenedshieldemitter</st>
<st>hardened_subsystems</st>
</sMods>
If you want to get rid of the S-mod for hardened subsystems, for example, just remove the 3 lines where it shows up. That'll get rid of the hullmod entirely from the ship.
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- Fixed issue with "improved" tech mining actually being 4x less effective