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Suggestions / Re: Added Hullmod Ship Pips
« on: September 30, 2023, 07:42:36 AM »
Neat idea, +1.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
In the game, for those who missed the post. It is vital information that should be in the game. It is odd considering other features tend to have detailed information on how they work, but Lidar shutting off ballistic weapons (but not missiles) is critical information that is not mentioned in the game but should be available somewhere, whether codex or on the hud with the other boosts.
we already do. it's called the interdiction pulse. great for scaring away hyperspace ghosties.
[ I'm on a deadline dammit quit draining my drive field! ]
fun fact: do it enough eventually you'll come across some flavour text when visiting a bar. apparently other spacers don't like it when you "shout" at the ghosts.
If it's not already in the dev build, giving Dedicated Targeting Core's an s-mod bonus of +5/10% range (so it matches ITU) is a great QoL boon for if you get cruisers earlier on before you find ITU, since it lets you smod in a range bonus without it potentially being a permanent downgradeI'd almost rather see it get some other small bonus for being s-modded - maybe 15% reduced recoil or 10% increased projectile speed - just so that it's not a complete clone of ITU (and so that finding that rare ITU modspec is still exciting.)
But you're right that it should definitely get something.
17 DP Eagle? That's great, now we can compare it directly with Eradicator P, wich has:
- base speed as high as Eagle using Maneouvering Jets
- Burn Drive on top of that
- two more small ballistics and three more small missile slots all neatly pointed towards the enemy
- base burn of 9
- red space camo drip instead of Eagle's cheap puke green paint(then if you put Graviton Beams on it... yuck)
(Watching the community try to powercreep a ship when the same criticised a couple of latest ones)
But seriously, can't we just wait and see how it's gonna go in the next version... There's a bunch of things being added and changed, yet people modified one (not even final) stat for a ship and concluded it's trash. Surely you all realise there's much more to ship strength than pure stat adjustments. Weapons, hullmods, skills, other ship changes, new content, new enemies, and so on.