We've got a CR bar showing at the top of the refit screen already; I don't see that this would be any harder to buff/nerf/measure. Would require a bit of UI work, but all the relevant info is already being displayed.
IIRC, that bar doesn't show TTL information, given % chances of random failures, etc., etc.- there's a lot of data not being displayed that would then have to be presented. Moreover, as we've already discovered with the new UI and CR, player tolerance for bars that don't really tell them much in terms of
context while shoving them a lot of
data is problematic.
It's my biggest critique of this idea; I think that to really explain it to newbies would be a pain in the neck, and the game already has a little too much of that kind of thing already; it doesn't need more complicated mechanics tripping people up.[/quote]
IMO the idea is really simple - it's a tradeoff, increased power in exchange for increased maintenance. If it isn't clear what maintenance means in terms of CR, supplies, etc then those are the things that need better explanations since you still have to maintain your ships whether you overclock them or not. I mean, besides changing the OP limit from hard to soft, it really doesn't introduce any "new" information.