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Starsector 0.97a is out! (02/02/24)

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Messages - afarina1

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This keeps happening to me, seems like I takeover someones colony and if i hang out in the starsystem long enough after doing it then it crashes starsector, not sure if this is this mod causeing it, just seemed similar to some others.

14493013 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
at com.fs.starfarer.campaign.fleet.FleetData.setCommander(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.setCommander(Unknown Source)
at com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers$1.doAction(
at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.runTriggers(
at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.checkStageChangesAndTriggers(
at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.advanceImpl(
at com.fs.starfarer.api.impl.campaign.missions.DelayedFleetEncounter.advanceImpl(
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$ Source)
at Source)

Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: May 06, 2021, 07:44:27 AM »
Run into a issue witht he mod, i want to remove radiation from a planet via a irradiation core, but the building demands a terraforming core instead which im pretty sure is another item that is much more rare and its supossed to do something else
Same issue here. I have an irradiator core, but the structure that removes transplutonics does not accept it as the correct core type. Currently cannot remove transplutonics from this planet, though in my case I would be doing better to just pick a different nearby planet. Still, would be ideal if this could be fixed.

I can also say that it does not accept atmospheric mineralizers or weather manipulation cores as the correct core type, so if the issue is that the ore removal structure is just not set to the right core, it isn't any of those. I'll update if it ends up accepting a different core.

ditto  :-[

Just used this for the first time since I finally took the time to figure out the game and can't stop playing now.

When i was playing Vanilla I explored the whole sector and then was like...."What now?"

I literally did a new game+ to start my first Nex playthru, figured i was probably ruining the game starting off with a head start, but oh well, it would still be fun.

The "headstart" only helped me plant the tiniest of roots.

Persian league and Hedge have allied and are trying to wipe out the Sin Tri Alliance I am a part of.

I helped take one of the Persian Leagues systems, supporting Tri Tac........., we took all 3 colonies.....

In vanilla I started to lack things to do near the end.

With Nex, I have only just begun and I can not wait to wipe the Hedge Per Alliance off the map!


Thanks for this mod! <3  :) 8)

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