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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - VivaLozTioz

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1
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: December 08, 2022, 04:58:45 PM »
update suspended indefinitely while i re-evaluate my motivation for modding starsector

May I ask why? you made some serious progress and I#m kind of disappointed, that you seem to feel dishearted about continuing the project.

2
Hi,

I'm not sure if this has been mentioned already, but your bounty involving the hegemony and the Superweapon_Gauss_variant seems to be bugged, at least for me, since the Onslaughts (XIV) spawn without weapons in their large slots. Iirc they used to be fitted with these MX Gausscannons. Anyways great mod! :)

3
Mods / Re: [0.95a] Terraforming and Station Construction (v8.1.0)
« on: May 18, 2022, 02:29:20 PM »
Hey,
First of all: great mod, I've been using it forever! I know that this mod used to give you the option to build your own gates, iirc it was removed or disabled at one point. Is there any way to turn it back on? Keep up the great work :)

You can still build your own gates! You have to complete the main quest first, or edit the settings file to disable the main storyline completion check.

Would you mind telling me how? i've enabled the 'skip story' function in nexerelin, maybe thats the issue? Because i don't see the old option tbh
Edit: Just saw the hint with the settings, it's now working, thanks :D

4
Mods / Re: [0.95a] Terraforming and Station Construction (v8.1.0)
« on: May 18, 2022, 01:15:28 PM »
Hey,
First of all: great mod, I've been using it forever! I know that this mod used to give you the option to build your own gates, iirc it was removed or disabled at one point. Is there any way to turn it back on? Keep up the great work :)

5
I really hope this gets updated at some point in the future. I really loved this mod. Great work and no pressure though.

6
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc3 (2022/02/07)
« on: February 07, 2022, 04:57:59 AM »
Sure, should i copy some lines to this forum or should i send it to you in some other way?

7
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc2 (2022/02/06)
« on: February 07, 2022, 12:15:07 AM »
Hey, i noticed that my game is no longer loading any bounties and iI still had some to complete from e.g. tahlan. Using the console commands simply returns that there are "no bounties loaded". I removed the older version prior to updating and reinstalled the mod completly but i'm still missing the bounties

8
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.1)
« on: May 20, 2021, 10:00:14 AM »
Aww, i liked that one though. Maybe ill try it on my 0.91 copy, thanks for the reply anyways!

9
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.1)
« on: May 20, 2021, 06:53:45 AM »
just out of lazyness, i couldnt find any update in regards to the quest for the special conquest or how to enable/disable it. so i'm wondering if it's still a thing?

Anyways, great Mod and thanks for all the effort boggled put into it

10
Mods / Re: [0.95a] Tahlan Shipworks 0.5a
« on: April 11, 2021, 08:22:37 AM »
Hey Nia,
first and foremost, great job, really love your mod. Since the 0.95a compatibility the Higabana and Dun Scaith seem to have some broken automatic weapon grooup adjustments. Anytime i try to get this to work my whole game crashes with an exception: null. Any suggestions besides manually adjusting?
thx anyways

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