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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Desire

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Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 18, 2021, 04:27:39 AM »
Don't post bug reports about the bootleg version please!
This is the reason for the forum rule of not posting bootleg unofficial versions of a mod.

I'm assuming we're all letting that rule slide right now, as long as people don't post bug reports.
The only acceptable bug reports would be from bugs that cause break saves, and to warn people not to use it.

Point is, as I mentioned I'm fairly sure this is a base mod thing, since that minigame shouldn't have needed any update for 0.95 as it is pretty much self contained (nor anything about it was mentioned in the bootleg changelog). Furthermore, the behaviour is the same as the corresponding addordnancepoints console command, again consistent with this likely being a general issue with that kind of modifier being applied via script. Granted, I can't be 100% sure, but it would seem simply logical.

That being said, it was a post confirming the bootleg works in the long run too (not all of them do, which is why people rightly hesitate before installing them for fear of wasting their time), and while there asking to other players that might have encountered that little quirk with the minigame in the past if they had found a workaround, not a bug report specifically adressed to Vayra (although, of course, I mentioned it could be worth checking should work on the mod ever take up again).

I understand it can be a slippery slope, but it's pretty much like discussing gameplay in the larger meaning. Talking about ship balance, as an example, or bounty rewards, would be the very same thing, since the ships added by the mod weren't specifically balanced for 0.95 either. If we couldn't do that just because we are now playing a bootleg, well, we could just as well completely lock the thread until Vayra comes back (if ever), as, virtually, the only people who are now playing the mod and thus might have something to say about it, instead of just posting memes about Vayra being away, are playing it only because of the bootleg.

I mean, one thing is being actively working on your mod, while having bootlegged versions around that keep getting you confusing and wrong reports wasting your time. Another thing is when your thread is so abandoned that people have been doing nothing but complain or joke for the past three months. At least we might start talking about the mod again. Otherwise, what's the point?

For what its worth, the minigame does seem to work for me and I have found it multiple times and played it, the character sheet also appears in the intel screen.

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Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 06, 2021, 06:20:36 AM »
Yeah so many people told me this is a must but never tried it before 0.95a and been checking it ever since. Oh well can't complain about not receiving free content.

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Mods / Re: [0.95a] Tahlan Shipworks 0.5a
« on: April 10, 2021, 05:27:04 AM »
Loving the mod, does anyone have a good setup for the ships that should go along with the cruiser from the mission? on its own I don't feel like it justifies the 70 cost.

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