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Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: February 12, 2024, 04:20:56 PM »Hmm, maybe? At this point the cost is low enough that it'd need an s-mod bonus and it's not exactly clear what that might be. Part of the reason for not s-modding this one in is it makes it harder to swap around ships etc since the ship basically only becomes good for this specific purpose (as an NL ship), and is otherwise hobbled with a useless s-mod. Which, I mean - if the player wants to do it, that's fine. But it seems like with the low cost you wouldn't unless the s-mod bonus was compelling, and that gets more involved.
Wait, built-in being disallowed for those is a *user experience* decision? I always assumed it was a balance feature designed to counteract the mod's power.
Hulls are easily replaced; a build put permanently out of reach due to ordnance point limits is priceless.