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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - DeltaPangaea

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1
Mods / Re: [0.95a] Arma Armatura 1.4.3c
« on: April 10, 2021, 10:48:26 PM »
I can't reproduce the issue you mentioned with Einhänder. Does it always happen? Did you click on the module or something?

I have three Einhanders, and it's consistent. Going into Refit them just gets me this.



If I click onto a different ship then back to the Einhander, then that ship's stats stay there instead.

And clicking onto Hullmods gets me this



Also what do you mean about clicking onto modules? Einhander doesn't have any modules, does it?

2
Mods / Re: [0.95a] Arma Armatura 1.4.3c
« on: April 10, 2021, 10:19:46 PM »
I honestly wasn't a huge fan of the Garrega in my hands, but as an officer frigate it's great. One issue, though - if I issue a retreat command they seem to no longer care about overloading the SILVERSWORD system.

Y'know, if it was the 'at all speed' retreat, then I think that'd be because Overload doesn't slow you down at all. So technically, burning out Silversword as much as possible gets you the most 'go fast' possible. Just thinkin'.

3
Mods / Re: [0.95a] Arma Armatura 1.4.3c
« on: April 08, 2021, 10:09:21 PM »
Oh yes, and another issue I'd forgotten until now.

Manually firing the Trihander's pulse weapons doesn't seem to work when they're set to Alternating. Looking at the weapon charge bar, it looks like they don't actually have the time to reach full charge and fire before 'Alternating' switches to firing the other weapon, thus cancelling the first. Linked works fine, and Alternating works when they're set on autofire, it's just manual alternating fire that has a problem.

4
I came across this happening too. Was kinda silly.

5
Mods / Re: [0.95a] Furry Portrait Pack v1.1
« on: April 08, 2021, 04:14:28 AM »
Quote
Seriously, have you ever seen the replies to Alex's twitter posts? Furries everywhere.

Am I being called out here I think I am.

6
Mods / Re: [0.95a] Arma Armatura 1.4.3c
« on: April 08, 2021, 03:59:08 AM »
Ahoy.

Great mod, I'm always a sucker for mechs. However two things I've come across don't exactly seem right.

Firstly, New Meshaan never seems to actually have any Arma things for sale. Always seem to have some Apogees though. I've never even seen an Altagrave. I've picked up Trihanders off Tritach, and have built Gareggas and Einhanders, and the Fighters are around the place everywhere, but neither hair nor hide of any of the three Altagraves.

Secondly, on the topic of Einhander, it seems entirely bugged the *** out in the Refit screen. Like the stats and capacitors/vents don't change to its from the previous ship's, I can't edit any of it, and they completely disappear when in the Hullmod screen. I guess it COULD be intentional, given their odd status as not-fighters, but yknow.

I went to check I had the latest version, and I've got b, but the download says the latest is c, but the changelog only goes to b, so I don't even know what.

Still, jammin' mod everywhere else.


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