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Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 16, 2023, 08:11:55 PM »
I've been doing eagle gaming this patch since I've always liked the concept of the eagle but could never justify it in my fleets until now.
It really is a fascinating ship, with it's new mobility, shields, and armor all mixed in it's incredibly hard to pin down and kill. It can keep a unignorable pressure up on enemies perpetually to boot, though at first I had a very hard time chasing kills with it. Even with three heavy maulers it can't quite bite deep into near parity ships, but that's a fair balance for it's amazing support and durability I think.
That being said, I feel like Alex made missile auto loader just for this ship, really, if you look at the numbers it feels like cruisers with 2 small missiles are the real winners. Two reapers on the eagle gets you nearly 4 reloads of show stopping firepower in addition to it's pressure, making ships completely unable to ignore the eagle in any capacity. You also have options like atropos for several reliable barrages or gorgons to shoo phase ships and frigates.
On the kinetic blaster as well, the eagle is a very strong choice for it's use. With just gravitons and HE weaponry the eagle can struggle to build hard flux, and normally the KB is very inefficient if you look at the numbers, the upside? For a single energy medium slot it's hard flux build up can't be beat. With two gravitons firing in tandem to disrupt shields it will singlehandedly pound the hard flux up of any ship that dares approach it, all while it's HE ballistics and torpedos lie in wait to obliterate the foolish vessel that thought it could approach the long range support ship...
It really is a fascinating ship, with it's new mobility, shields, and armor all mixed in it's incredibly hard to pin down and kill. It can keep a unignorable pressure up on enemies perpetually to boot, though at first I had a very hard time chasing kills with it. Even with three heavy maulers it can't quite bite deep into near parity ships, but that's a fair balance for it's amazing support and durability I think.
That being said, I feel like Alex made missile auto loader just for this ship, really, if you look at the numbers it feels like cruisers with 2 small missiles are the real winners. Two reapers on the eagle gets you nearly 4 reloads of show stopping firepower in addition to it's pressure, making ships completely unable to ignore the eagle in any capacity. You also have options like atropos for several reliable barrages or gorgons to shoo phase ships and frigates.
On the kinetic blaster as well, the eagle is a very strong choice for it's use. With just gravitons and HE weaponry the eagle can struggle to build hard flux, and normally the KB is very inefficient if you look at the numbers, the upside? For a single energy medium slot it's hard flux build up can't be beat. With two gravitons firing in tandem to disrupt shields it will singlehandedly pound the hard flux up of any ship that dares approach it, all while it's HE ballistics and torpedos lie in wait to obliterate the foolish vessel that thought it could approach the long range support ship...