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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - bob888w

Pages: [1] 2 3 ... 5
1
General Discussion / Re: A Noob's Insight on: Ships!
« on: September 26, 2021, 04:14:43 AM »
Quote
Nope, It's not a cruiser punch in a frigate body lol. It's a destroyer punch with a survivability of a kite, a cost of (almost) a battlecruiser, cosplaying as a frigate, bundled with a gimmick system.

Being able to teleport behind enemy ship and blast it with ion pulsers sounds amazing, until you realize low tech ships aren't the only enemies, and omni shields exist. And if you REALLY want to do that, just go grab a Harbinger. That one doesn't even have to get behind the opponent to disable it.

There is nothing this frigate can do which another ship in the game cannot already do for a fraction of the cost (and can be deployed more than once). The fact that it needs officers and specific character skills to function just adds insult to the injury, and only proves my point.

Pretty much the only things Hyperion has going for are the teleporter (which gets more and more crippled with every update, and - again - right now is most useful for jumping right into a spot where Hyperion will die the quickest), and its flux stats, which indeed, are VERY impressive, but are still nowhere near a justification for its absolutely monstrous costs.

It's a definition of impracticality. It's kinda like a Hummer in real life - it's pretty, it's loud, expensive, burns a TON of fuel and unless you're going to use it to tow a freight locomotive, you really would rather drive any common city car for every day routine.

Hence, I'd place it at B rank at most.

you are running your hyperions with SO and officers right? The fact that it needs skills to function isn't a very big deal since the chances you end up in the leadership path is already really high right now. You also claim that it can do anything which othwr ships can't already do which is false, It is the only ship that can beat the enemies to points in their side and win the ensuing frigate engagement as well. And under SO, the Hyperion can always teleport itself out of danger which unlike a overfluxed harbinger of doom can't do

2
General Discussion / Re: Tachyon Lance or Paragon Fit?
« on: September 26, 2021, 04:03:27 AM »
Is there a situation aside from lack of OP where the autopulses do better than plasmas, I know I can recharge them in fortress but the plasmas I can use whenever I'm not over fluxes providing more flexibility to me

3
General Discussion / Re: Build Two Items into new Paragon
« on: September 19, 2021, 01:13:01 PM »
To piggyback, the true hardest fights the base game can offer is the rouge remmanat ordo... Gear up for that one

4
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 15, 2021, 09:58:06 AM »
I won't reply again, as this is derailing from the mod itself. But aside from slightly falling into the "unsanctioned downloads" rule from the forum rules... Isn't it just plain rude to take over someone's own mod thread to post a unofficial update, even if sanctioned?  Honestly I'm not even sure the discord link should've been here but oh well.
As a general rule I personally find posting  direct links to unofficial modifications on a creators personal forum page to be in bad taste as well... If someone really wants an unofficial vayra then they should at least put in the effort to join a discord

Because making people jump through hoops makes all the difference, especially when your talking about abandoned yet sanctioned 3rd party updates.


5
General Discussion / Re: A Noob's Insight on: Ships!
« on: September 14, 2021, 11:26:48 PM »
I'd say oddessy is more A- when player controlled. No other capital can hit a rear of a formation even close to as well as the Oddessy and do so while bringing multiple plasma cannons to bear

6
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 14, 2021, 11:22:18 PM »
As a general rule I personally find posting  direct links to unofficial modifications on a creators personal forum page to be in bad taste as well... If someone really wants an unofficial vayra then they should at least put in the effort to join a discord

7
Mods / Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« on: September 03, 2021, 02:51:20 AM »
I'm pretty sure the sccatth is outside  of Freeport circulation now. console commands are your only option

8
Mods / Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« on: September 01, 2021, 03:27:15 PM »
Hey I've been hunting for tahlans more secretive ships. At some point in my playthrough  I've acquired a project silk weapon. Since I have this weapon would it mean that I might've accidentally salvaged a one of a kind ship for it, or could've it been acquired through other means I've forgotten

9
Code
157644 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/fighter_heavy_midline.png (using cast)
157686 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/module_midline_broadside.png (using cast)
157701 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/tahlan/ships/tahlan_Yukikaze.png (using cast)
157726 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/medusa.png (using cast)
158908 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.OooO.super(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Code
{"enabledMods": [
  "lw_autosave",
  "Azurlane",
  "beyondthesector",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "wisp_perseanchronicles",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "tahlan",
  "transfer_all_items",
  "vayrashippack"
]}

10
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: June 18, 2021, 12:40:57 AM »
For that terraforming ship mission, not sure if I have an older version, but the full ordo force doesnt actually fight me rather it seems like 1 or 2 waves fight but the remaining remnants dont.

11
Spoiler
296171 [Thread-3] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
296189 [Thread-7] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
296300 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]
296330 [Thread-9] INFO  sound.null  - Playing music with id [battle_ambience_01.ogg]
297003 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.shipsystems.scripts.SKR_empStats.apply(SKR_empStats.java:40)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

facing a mercenary fleet from seekerUnkown

12
Anyplace where I can see all the new colony items added by Ind_Evo aside from spawning them?

13
General Discussion / Re: What is the best loadout for onslaught xiv?
« on: June 09, 2021, 08:30:29 PM »
Out of question why aren't hepastuses mentioned much in this thread? Is it because it's assumed the TPC can cover your HE damage and thus isn't needed?

14
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: June 08, 2021, 02:20:43 PM »
I swore at one point this mod had a quick desc of a farming paragon... what happened to it? And is it still in the mod.

15
Mods / Re: [0.95a] Tahlan Shipworks 0.6a
« on: June 03, 2021, 11:35:08 PM »
Spoiler
1322116 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_PhiraOnHitEffect.onHit(tahlan_PhiraOnHitEffect.java:46)
   at com.fs.starfarer.combat.entities.MovingRay.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Getting this error when I'm using the MetaFalica. Mods running :

Spoiler
: [
  "lw_autosave",
  "Azurlane",
  "beyondthesector",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "wisp_perseanchronicles",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "tahlan",
  "transfer_all_items",
  "vayrashippack"
]}
[close]

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