Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Spareribs

Pages: [1]
1
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 02, 2023, 05:20:55 AM »
WOOHOO!! I'm so excited to read the patch notes!  ;D

2
General Discussion / Automated ship "officers"
« on: September 18, 2022, 03:43:31 AM »
Hi! Do automated ships with AI core "officers" give extra DP like regular officers do on regular ships?

3
Mods / Re: [0.95.1a] Interstellar Imperium 2.5.0
« on: January 02, 2022, 06:56:18 PM »
I remember the dictator being able to very reliably 1v1 an onslaught (no officer), all it had was a targeting package and an slightly offense-focused build. I'm only seeing buffs to the ship, is it possible that it's a bit too strong right now considering this 22op ship can solo an onslaught?

Dictator is 28 OP, and the only way I can see it beating an Onslaught 1v1 is with the 0.9.1a pre-buff Onslaught stats or with some kind of all-in alpha strike build under direct player control.  With the various buffs Onslaught has gotten since then, especially the Burn Drive change, I'd be shocked if any no-officer Dictator build could survive 1v1 with a properly-build Onslaught under AI control.

Ah right, my mistake. This was pre-0.95 so you're right on that. It was a while ago, so I don't really remember it clearly, but I'm sure I used a level 5 officer on a dictator centered around a low flux targeting package focused build purely using imperium and vanilla weapons (I think). I observed the performance solely in simulations against onslaughts rather than actual fights, where it would win against the standard no-officer onslaughts in 1v1 duels very consistently. I'm aware of the officer difference, which is likely a big factor. The only useful buff out of the two affecting the sim onslaught is the TPC buff, which might make a difference, but it's still quite minute since in my testing, the dictator won without losing at worst more than half it's health if i recall correctly.

I hope this doesn't come over as pointless rambling :)

4
Mods / Re: Magnetar! : The Mission
« on: December 30, 2021, 09:55:46 AM »
Hypothetically, if it was to be added to the campaign, how much op and maintenance would it have? Besides, i'm sure the ziggy can deal with this thing. :)

5
Mods / Re: [0.95.1a] Interstellar Imperium 2.5.0
« on: December 30, 2021, 09:43:24 AM »
I remember the dictator being able to very reliably 1v1 an onslaught (no officer), all it had was a targeting package and an slightly offense-focused build. I'm only seeing buffs to the ship, is it possible that it's a bit too strong right now considering this 22op ship can solo an onslaught?

6
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: November 13, 2021, 06:37:32 AM »
The mod is already updated for 0.95 and has been for a while. Check the last few pages.
Last few pages of ... what? Post a link. Even on Git, there is no 0.95...

Okay. So apparently the mod is OUT, but all the pages are unedited.
The link is here:
https://cdn.discordapp.com/attachments/275764710312247296/857422388836827136/Ship_and_Weapon_Pack_Tourney.7z

From: https://discord.com/channels/187635036525166592/275764710312247296/857422390907895818

Can i safely incorporate this into an existing save or do i need to make a new one?

7
Heyo! I can't figure out how to fix the jump points in the system i used the first gate scan on. Am i doing something wrong?

8
Mods / Re: [0.95a] SpeedUp 0.7.1
« on: April 15, 2021, 03:00:39 AM »
Can i install this mod on my existing save?

9
General Discussion / Re: Are the new redacted ships hard to find?
« on: March 31, 2021, 02:10:47 AM »
So you mean it's just a fleet of REALLY op ships? finally, a worth opponent! Our battle will be legendary!

10
General Discussion / Re: Auto-assign group weirdness?
« on: March 31, 2021, 01:51:56 AM »
Happens to me too, it's probably a common bug.

11
General Discussion / Are the new redacted ships hard to find?
« on: March 31, 2021, 01:12:51 AM »
Good day! I haven't found any new content save for the colony items, i've been to a few constellations but haven't found any of the new enemies to fight. Are they generated by special missions or just through exploring random star systems?

I know this is pretty spoilery, but i really wanna see the new content. Thanks in advance! :D

12
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: March 30, 2021, 06:13:11 AM »
Can i update the game to get the hotfixes without having to make a new save?

Pages: [1]