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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - SakuraMai_Enka

Pages: [1]
1
Mods / Re: [0.97a] BigBeans Ship Compilation
« on: December 25, 2024, 03:19:23 AM »
Hello, thanks for your reply, I was looking ahead and found that the last mod version that supported version 0.96 was BSC 0.1.98.3. but the link is dead, am I still able to get this version? I really like your mod since 0.95a, it gives me an irreplaceable support for my personal favorite challenge to play “Fleet-wide non-military ships [must contain civilian hulls or be labeled civilian]”.

From the translation program Deepl

2
Mods / Re: [0.97a] BigBeans Ship Compilation
« on: December 22, 2024, 07:02:21 PM »
Hello, I'm currently still playing version 0.96, is there still a way for me to get the latest version of the mod for 0.96 or do I just need to change the version number to use the current latest version?

From the translation program Deepl

3
Mods / Re: [0.95.1a] Gundam UC Mod v0.3.2 0080 Another QuickFix!
« on: October 22, 2022, 01:42:08 PM »
4069902 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.armaa_combat_docking_AI.takeOff(armaa_combat_docking_ai.java:483)
   at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:238)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I don't know why it CTD during the fight, maybe it was Zudah?
I just created the archive, the fleet besides the mother ship is only 2 Zudah, and a destroyer. So...hmmm...either the Zudah or the Arma Armatura is the problem
I am using the latest Arma Armatura 2.1.2B

4
Mods / Re: [0.95.1a] Substance.Abuse 1.0.i - Consumable Alcohol
« on: June 14, 2022, 11:41:37 PM »
Hmmm...I tried changing the settings file so I can use 2 types of alcohol at the same time but it seems the settings file is not taking effect?
After I drank both alcohols I still lost my location and there is still no message to indicate where my fleet is.
Fortunately I at least remembered where I was before I got drunk.
I was able to retrieve my fleet

5
emmm.... I seem to understand why you said you can't quote multiple wines at the same time...my fleet...my last save was 3 hours ago.

Hahahahahahahaha
I am stupid
you will find your fleet alive and well where you left it :)

Check your intel, you'll find a new entry there.

Well...maybe I got a bug and I didn't confirm any new entries, but...well, that's okay.

I'll try to go back and find my fleet, but for now, I've got a new recipe for my brewery, which isn't bad is it?

6
emmm.... I seem to understand why you said you can't quote multiple wines at the same time...my fleet...my last save was 3 hours ago.

Hahahahahahahaha
I am stupid

7
Mods / Re: Gundam UC Mod v.0.2.0 G3 Expansion update!
« on: April 05, 2022, 10:11:34 AM »
Very good mod, I love it very much. Who doesn't like Gundam?
But...hmm...I see you requested "Arma Armatura" but there doesn't seem to be an elite squadron?
I'm not sure if it's available on Mobile Armour because I haven't gotten Zeon's MS/MA yet.
I'm not sure it's possible to give birth to an ace in this way that
But I think it would be better if it did, or maybe you could be asked to create a patch? So that battleships can spawn elite
————————
Okay, I admit I asked a very stupid question.and…
I found a problem, I don't know if this is normal, MAN-08 was shown to have a flight deck at production, but after production it was found that this deck is provided through a mod and is not a built in mod, I guess this means... I can take out the Bit?
2022.4.10.
——————

————From translation software



8
Mods / Re: [0.95a] Arma Armatura 1.4.3c
« on: April 06, 2021, 11:14:13 PM »
Hello, I really like this mod and am using it, sorry I am not an English user so I am trying to communicate with you using translation software.
I am still using version 1.4 and am not sure if this issue was fixed in 1.4.3C. However, I do not see a fix in the changelog.
When I try to use the "Bihänder" carrier, his purple beam weapon crashes my game.
When I try to use the 'Einhänder-Class Cataphract', his tactical system crashes my game.
I'm not sure if this is a personal problem for me. But I hope this problem is solved.
I have "GraphicsLib 1.5.0" "LazyLib 2.6" "MagicLib 2.6" installed.
The error message when it crashes is as follows
Spoiler
18158754 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.weapons.armaa_einhanderEffectC.advance(armaa_einhanderEffectC.java:266)
   at com.fs.starfarer.combat.entities.ship.super.J.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Thank you for providing such a wonderful mod.
And I apologize for any grammar, order of words, etc. errors.
Thanks again for your dedication!

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