Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mira Lendin

Pages: [1] 2 3 ... 5
1
Mods / Re: [0.95a] Superweapons Arsenal v1.9a Light Show
« on: October 18, 2021, 11:26:47 PM »
Here are the old rarity values from top to bottom (as found in the csv file):
0.15 / 0.05 / 0.07 / 0.19 / 0.13 / 0.20 / 0.15 / 0.03 / 0.14 / 0.09 / 0.17 / 0.10 / 0.04 / 0.07 / (Light spear didn't exist before 1.8 ) thus doesn't have an old value.
Thank you, Mira, your the best!!  :D
I should emphasize on the fact that if you think something needs to change i am here and listening, there is no need to modify the game files to improve something when it can be discussed here and implemented for everyone :)

2
Mods / Re: [0.95a] Superweapons Arsenal v1.9a Light Show
« on: October 18, 2021, 02:18:29 PM »
Oh, its in the "Changelog" in the OP, not in the .rar file, I get it now.
Spoiler
-Greatly increased the drop rate of all Superweapons, some starting at (300%) and some up to (1500%), to put this into perspective, the most common Superweapon is just as rare as the Tachyon Lance while the rarest is 3.5 times less frequent, this can be considered "a bit too common" but the values are subject to change, depending on your feedback!.
[close]
Does anyone have the v1.7 weapons_info.csv? Please PM it to me, I erased mine.
Here are the old rarity values from top to bottom (as found in the csv file):
0.15 / 0.05 / 0.07 / 0.19 / 0.13 / 0.20 / 0.15 / 0.03 / 0.14 / 0.09 / 0.17 / 0.10 / 0.04 / 0.07 / (Light spear didn't exist before 1.8 ) thus doesn't have an old value.

3
Mods / Re: [0.95a] Superweapons Arsenal v1.9a Light Show
« on: October 18, 2021, 09:46:21 AM »
How can we go back to the old drop rate? Is it as simple as lowering the decimal in the Rarity column of Weapon_Data? Did you double the chance for 1.8 or something else?

* Bug : you need to add GraphicsLib to your mod_info file.
Yes, it's mentioned in the patch notes.
i will add the requirement with the next update, thanks for reminding me.

4
Mods / Re: [0.95a] Superweapons Arsenal v1.9a Light Show
« on: October 17, 2021, 09:58:55 AM »
Super fun mod!

Superweapon drop rates are too high at the moment though. I've experienced multiple times where I salvaged stations and got two superweapons at the same time.





Having one to three per game feels balanced and rewarding when finding them but I had about seven in my previous run and I was blazing through enemies easily.

Cheers!
It's possible to be lucky and find multiple Superweapons in 1 salvage operation, after 1.8 the drop rates got higher at the cost of not being able to buy Superweapons from Prism Freeport.

5
Mods / Re: [0.95a] Superweapons Arsenal v1.9 Light Show
« on: October 16, 2021, 05:43:03 AM »
1.9(a) is an update i made to fix your issue, did it work or not ?
Game still won't start.
I have a hunch that you are referencing GraphicsLib stuff.

edit: Yup, I removed the distortion effects and its dependencies from the latest weapon and seems to work. Thanks for the vector fix.
edit2: Oh, right, don't forget to mention the new requirement in the mod descriptor main thread.
Wait what ??
I remember adding it, i think i forgot to save the page afterward, my bad, i will add it now!

6
Mods / Re: [0.95a] Superweapons Arsenal v1.9 Light Show
« on: October 15, 2021, 09:29:13 PM »
From 1.8, yes.
Could you just pls provide a link for 1.8 and call it a day for now? I cannot start the game in this state.
1.9(a) is an update i made to fix your issue, did it work or not ?

7
Mods / Re: [0.95a] Superweapons Arsenal v1.9 Light Show
« on: October 15, 2021, 11:09:57 AM »
"Vector2f" data type is included in the file, are you sure that you are running the dependencies ? regardless, i will try to fix this in a moment.
Yes, just checked. Unless there are new dependencies, of course.
did you update to 1.9a ?

8
Mods / Re: [0.95a] Superweapons Arsenal v1.9 Light Show
« on: October 15, 2021, 04:10:56 AM »
I don't like this update.
Can you keep at least the previous version accessible all the time in case an update breaks the game like now?
"Vector2f" data type is included in the file, are you sure that you are running the dependencies ? regardless, i will try to fix this in a moment.

9
Mods / Re: [0.95a] Superweapons Arsenal v1.9 Light Show
« on: October 13, 2021, 09:43:06 AM »
v1.9 is out! With a new weapon as usual
Please make sure to delete any previous version before updating your mod folder.

Download

10
Modding / Re: Big guns somewhere?
« on: October 13, 2021, 09:23:46 AM »
https://fractalsoftworks.com/forum/index.php?topic=22115.0

Well i have that installed, but am looking for even thicker guns, thanks for helping tho, i appreciate that
Apparently you didn't try my Cluster Torpedo yet :3

11
I seen some people asking about the BB Dreadnought and i got an idea, why not add "Dreadnought parts" that can drop from destroyed BB dreadnoughts and you get a full blueprint to build one once you have gathered all of them, i am aware of how broken the ship is, and i suggest that the player would be able to get their hands on it only at the end of their camping, just to extend their playing time a little bit with experimentation, this is better than having people who want the thing to add it with a console command.

12
Modding / A quick question
« on: October 12, 2021, 06:33:09 PM »
What collision class do i need to give to explosions so that they would affect fighters ?

13
Mods / Re: Star Wars Mod Update: v2.04 new guns
« on: October 12, 2021, 07:28:38 AM »
Your mod uses the same prefix as mine, be careful while naming stuff!

14
Mods / Re: [0.95a] Superweapons Arsenal v1.8a Big Changes!
« on: October 10, 2021, 03:08:38 PM »
I have planned few bounty missions for this mod, they will require Vayra's Sector to spawn (running it will be optional), Right now Vayra's Sector is not updated but i can still release these missions for people who are running the bootleg version.

15
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: October 07, 2021, 03:44:04 PM »
The biggest plot twist here will be that once you decide to update this mod Alex will release the next version of SS

Pages: [1] 2 3 ... 5