Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rockguy434

Pages: [1]
1
Modding / Re: [0.95a] Of Ludd and Lions
« on: November 18, 2021, 03:41:07 PM »
Found another bug. This mod removes all capital ships from Sindrian market from mods and base game. After removing this mod and starting a new save it got fixed. Mods that is maybe causing the conflict Torch ships and Armament and Ship/weapon pack. Not sure with Luddic factions factions since i didnt check but they might have the same bugs as well since i've got alot of ship packs loaded. Please check into that.

2
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: April 12, 2021, 09:51:17 PM »
So when will we expect compatibility update???
Everytime someone asks this same question varya should push it another week

Umm no? Thats pretty stupid since Varya is almost necessary for almost all the good faction mods and has special interactions with each of them. This and Nex is probably the most important mods aside from first 3 three libraries mods

3
Mods / Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« on: April 04, 2021, 10:18:45 AM »
How come more people aren't begging for this to be updated to 0.95a? Does it secretly already work on 0.95a? or is there a new mod that's taken this mod's place?

Maybe other people are polite.

Is it rude to ask if there will be updates now?


4
Mods / Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« on: March 31, 2021, 12:37:23 PM »
Im confused. This edits the skill tree or ordnance points of different hulls, fighters and weapons?

5
Mods / Re: [0.9.1a] Kingdom of Terra (v0.12) - Almost All Aesthetic
« on: March 19, 2021, 12:42:16 PM »
Is there any guide or videos on how to use this ships effectively?

6
General Discussion / Re: Late game battles are boring
« on: March 15, 2021, 07:28:40 AM »
Sadly those capitals are the ones that I mostly get. Can you recommend few fast capitals with good mobility and also; can carriers control their fighters cuz that would be fun otherwise are carriers only supposed to stay back and let their fighters do everything?

7
General Discussion / Late game battles are boring
« on: March 15, 2021, 01:45:02 AM »
Are there any capital that are fast like DME Snowgoose type (145+ speed) fast? Big battles with capitals are so slow and boring whereas early games combat is pretty fun with fast ships and dodging missiles etc. Late game its pretty much move at snail speed and move left or right slowly and shoot every 10 sec.

Pages: [1]