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Mods / Re: [0.8a] Project ATX v0.4 - Two new ships, two new weapons, simulator support
« on: May 14, 2017, 06:43:49 AM »
Yeah, it's a weird distinction.
There's D versions of ships - which is just 'it got blown up and recovered', just the ship with a couple D mods. Then there's the damaged SKIN pirates get, which loses the large mount and gets a converted hangar. That can, itself, be damaged (For a damaged damaged variant!) like normal.
It's a bit weird, but that's how the game does stuff like the pirate hammerhead/lasher, with guaranteed Dmods and different paintjobs. They're basically two different hulls.
And yup, the problem with soloing stuff with it is any damage you take sticks, and you're hard limited by your flux in how hard you can pressure stuff - against frigates or other destroyers, you can usually last long enough to flux lock them, but against cruisers or even just two ships at once, you have to spend too move flux dodging and can't apply enough damage alone.
There's D versions of ships - which is just 'it got blown up and recovered', just the ship with a couple D mods. Then there's the damaged SKIN pirates get, which loses the large mount and gets a converted hangar. That can, itself, be damaged (For a damaged damaged variant!) like normal.
It's a bit weird, but that's how the game does stuff like the pirate hammerhead/lasher, with guaranteed Dmods and different paintjobs. They're basically two different hulls.
And yup, the problem with soloing stuff with it is any damage you take sticks, and you're hard limited by your flux in how hard you can pressure stuff - against frigates or other destroyers, you can usually last long enough to flux lock them, but against cruisers or even just two ships at once, you have to spend too move flux dodging and can't apply enough damage alone.