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Mods / Re: [0.97a] Interstellar Imperium 2.6.4
« on: March 24, 2024, 07:17:21 AM »
Questen any plans to make onslaught and legion Imperium version
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Thank you for the report, tweaked it some! Should be better about not doing that.Question is there any way to download this fix file for 0.96 ?? i now 0.97 was released but i don't want to start over after 300 game years
@Histidinei agree to everything you sad this MOD is getting better and better + the rest of the mods out ther am at 300 Cycle atm i am struggling to conquer the galaxy hell those two Legio and Ninth battlegroup are duking the core world like crazy in my game and I enjoy it
This is just my opinion, but the best measure of a believable 4x experience, based on the canon history of the Sector is if you can not become the strongest power in less than ~20 years.
What gameplay mechanics are employed for achieving this is somewhat secondary imo.
Actually, the reworked invasion and rebellion system is a big step in the right direction. Now I can't take over the Hegemony in one big blitzkrieg as before. And this is good. I remember, a few years ago it was possible to conquer it in a cycle. That was way too unrealistic.
So I would like to reiterate, that the direction is very very good, at least in my opinion. Whether the mod will end up having a realistic treaty system for trading territories and forcing unequal relations is just the icing on the cake. You are absolutely correct, a diplomacy AI is the absolute priority.
TLDR: Still the best mod, and it becomes a more and more realistic great power contest simulator with every update.