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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - Thecrippler

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Mods / Re: [0.97a] Interstellar Imperium 2.6.4
« on: March 24, 2024, 07:17:21 AM »
Questen any plans to make onslaught and legion Imperium version ???

Bug Reports & Support / Re: Maneuvering Jets AI bug
« on: February 13, 2024, 04:22:13 AM »
Thank you for the report, tweaked it some! Should be better about not doing that.
Question is there any way to download this fix file for 0.96 ????? i now 0.97 was released but i don't want to start over after 300 game years  :)

Mods / Re: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)
« on: June 08, 2023, 01:21:00 PM »
any one got a old version 0.95 ???

Modding / Re: [0.95.1a] There Be Juggernauts 0.1.1a
« on: June 06, 2023, 09:40:23 AM »
Hot damn how did i miss this mode just what i need for my 300+ ships o btw it is Safe to add mid-game beautiful mod ty

Modding / Re: [0.95.1a] Appro-Light 1.1.2 (Authorized Translation)
« on: May 18, 2023, 10:24:24 AM »
hot damn FINALE all i need now is Plus then i can start all over  8) ty ty ty

You need to set up your standard patrol what weapons and ship will be in the patrol under the Doctrione blueprints you can mark and unmark what you like

Nanoforge  ;) and also upgrade yours Heavy Industry to Orbital Works

Question how can i boost the remnant raid more often in old 0.95 ??

General Discussion / Re: 0.96 Feedbacks from FOSSIC (Updating)
« on: May 11, 2023, 01:18:37 PM »
What we need is something new like Auxillary electronic warfare ships something like UFA made with the Auxillary Vessel (disco ball) would be good if other popular factions get soting new to the table

Stop buying illegal goods from black market and be normal citizen and buy normal with tax  ;)


This is just my opinion, but the best measure of a believable 4x experience, based on the canon history of the Sector is if you can not become the strongest power in less than ~20 years.

What gameplay mechanics are employed for achieving this is somewhat secondary imo.
Actually, the reworked invasion and rebellion system is a big step in the right direction. Now I can't take over the Hegemony in one big blitzkrieg as before. And this is good. I remember, a few years ago it was possible to conquer it in a cycle. That was way too unrealistic.

So I would like to reiterate, that the direction is very very good, at least in my opinion. Whether the mod will end up having a realistic treaty system for trading territories and forcing unequal relations is just the icing on the cake. You are absolutely correct, a diplomacy AI is the absolute priority.

TLDR: Still the best mod, and it becomes a more and more realistic great power contest simulator with every update.
i agree to everything you sad this MOD is getting better and better + the rest of the mods out ther am at 300 Cycle atm i am struggling to conquer the galaxy hell those two Legio and Ninth battlegroup are duking the core world like crazy in my game and I enjoy it  8)

Mods / Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« on: May 07, 2023, 07:03:48 AM »
Any plans to make more random generator IBB BOUNTYs that will pop random thru the sector it was fun killing them special the ZEUS one  8) but after killing them everything is empty  :'(

Bug Reports & Support (modded) / Re: PermGen space crashes
« on: April 30, 2023, 11:22:23 AM »
How did you manage to get game running smooth i updated everything to the latest and my game still some time crashes and massive FPS drop after battle i was looking for solutions on the forum but can t find anything related to crashes and FPS drop also the info you posted all i need to do is copy and paste it or there is other way i have no knowledge haw to do tings also video will be nice :)

Mods / Re: [0.95.1a] Arsenal Expansion v1.5.5 - Housekeeping
« on: August 29, 2022, 02:36:09 AM »
Quick question (MODED) game in my second play thru did the ninth battlegroup receive a special buff in 95RC 6 because the ninth battlegroup youst steamroll thru the core system like butter in 50 years in the game time no am no kidding they lately steam roll thru the core system solo with out any allies they wipe out all the faction is this normal ???

Mods / Re: [0.95.1a] ScalarTech Solutions 0.8.4
« on: August 11, 2022, 11:38:13 AM »
Love the mod love the ship  :) is ther any plans to add more ships and also is there any plans do modify ther weapons or add more new weapons ?? second best mod to me good work

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