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Messages - Omnissah

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Mods / Re: [0.9.1a] Interstellar Imperium 2.3.0
« on: February 24, 2021, 11:37:22 PM »
So, poking around in the files,

ii_titan_elite

Something about the explosion effect is crashing the game.  Tried removing all the mods except for Interstellar Imperium, same issue.  I'm curious how the mod is creating the damage profile for this.

On a side note, the Yamato is fun as hell. 

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Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: February 08, 2021, 11:54:21 PM »
Ah wait, found the issue myself.  In the excel doc the Silver Lance was commented.  Uncommented it and it works just find. 

Good lord is that a heck of a weapon.  Fiddled with some of the number stats to make it a tad more realistic / less over the top.  Sorta.

Changed the range to 1500, lowered the EMP and increased the cooldown timer.  Now it's more usable on more fittings.  Feels like a heavier Neutron Lance now.  Might fiddle with it more. 

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Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: February 07, 2021, 11:44:40 AM »
Not sure if anyone's having the same issue, but the Silverlance doesn't show up in my game.  I've tested with a consol command mod, and while the other weapons populate easily enough, 'neutrino_silverlance' doesn't show up.  I checked the mod files and it had been named 'neutrino_silverlance.wpn.bak'.  I removed the .bak and changed it to a .wpn file, but it hasn't done anything. 

Anybody know why that might be?  And if so, a way to fix it?

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