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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Radicaljack

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1
has anyone figured out a quick fix for the arty station issue or is it wiser to wait for the patch?

2
Hello everyone,

I will be unable to update this mod for at least the coming two weeks due to working 10-12 hours a day, 6-7 days a week, and trying not to crash my car and die on the drive home due to exhaustion.

There is a working bootleg available here: https://discord.com/channels/187635036525166592/512356777451323393/1111014900597272596

Note that the update will still require a new save when it releases.
My apologies for the delay.

No worries, mate, I love your mod. I can wait. For now, I'll just prevent myself from having some crashes instead of changing all the code.

I mean he posted a bootleg in his statement, not hard to figure it out.

3
i may be very dumb but how do you access settings for this mod, not showing up in lunalib or anywhere else i thought to look

4
i said my loins were feeling it was ready to come out in the discord and he kicked me in the loins hard so it's not ready.

no one sane cares tho, the mod is worth a full playthru alone, mans a legend, let him cook.

5
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 12, 2023, 11:11:20 PM »
If that needs to happen it'll be assessed after the bug fix not before. Alex isn't balancing things based off of bugs lol

6
Sorry, been busy with work, didn't even know .96 released. I'll work on the mod tonight. Having to actually be reliable at work is horrible, I do not recommend it.

Honestly I never play without this mod, the 20 version was what I thought the base was becasuse no matter what I had it loaded up last time lol.

Hope you get some time to relax and enjoy Starsector!

7
General Discussion / Re: Do you like traveling in the hyperspace?
« on: May 08, 2023, 06:05:11 PM »
The problem is this poll. Hyperspace is nothing compared to this travesty.

8
Tried that and edited version, did everything, double checked. It won't show in mod list when I load starsector.

9
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 24, 2023, 10:29:08 PM »
That's not how it works and if it was OP someone other than you would surely notice, it's up to Alex to listen to the feedback and judge whether to fix it, also if you think it's actually OP, you can revert it yourself easily with a few number tweaks, pretending you are "gaming for fun" by keeping broken stuff in is fine, but making everyone else deal with it is a silly idea.

10
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 21, 2023, 04:42:04 PM »
LET ME IN

11
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: April 30, 2022, 04:26:40 PM »
Hopefully the Odyssey actually appears in this patch, and the terminator drones AI improvement is a welcome piece of news, really really excited to see what shakes out in this patch, excited to see so much work done already!

12
General Discussion / Re: Termination Sequence
« on: April 22, 2022, 07:46:09 AM »
Does anyone have a decent guide to disable this system? I hate watching the AI use it at the worst time and I'd rather just not have it than bother with watching them send drones at hounds as missles envelope them.

13
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: April 22, 2022, 07:23:53 AM »
Is there any plans on making the Odyssey show up in TT fleets?

Seems odd that one of the more unique TT ships doesn't ever ever get used in game.

Also noticing the Tempest system is still used horribly, there's gotta be a less AI failure prone system it could have.

14
Escape Velocity and EV:Nova for me are the games that made this feel so appealing. Similar premise but Starsector does everything 10x better.

15
After spending so much time on it the only way to see any flaws will be releasing it, since it sounds like you've really gone in deep on this version I'd say go with what you have, sand the edges down, and wait for things to break for everyone else. Starsector iscomplex in its variations of what the AI will do with different ships, weapons, and captains. Add in another person's playstyle and desires and you get a very complicated set of variables dictating if it feels fun. It's not like there aren't hundreds of other really amazing modders for Starsector, but AO is really the sole TC for a reason, it's a complete rework of combat and that's by far the most intensive thing. Alex spends so much time tweaking and re-tweaking the base game every patch, having that to sort thru plust your own versions of battle is gonna be a fun time to go thru. March is the last truly *** month in my area so it'd be a good time to test this beast out. Good luck!

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