Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dragoth

Pages: [1]
1
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: August 05, 2021, 09:17:52 AM »
I haven't really played too much since the patch dropped just to check a few things waiting for my favorite faction mods like this one to get updated.

2
Mods / Re: [0.95a] Capture Officers and Crew
« on: June 14, 2021, 09:53:28 AM »
Just like in rimworld... War crimes are fun!

3
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: June 14, 2021, 09:48:26 AM »
Waiting for this mod to get updated is frustrating. I have a feeling if I start a new playthrough it will get updated....

Why did you have to make a good mod????  >:(

4
Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: February 14, 2021, 08:25:15 AM »
Hey I've encountered a situation where a colony I own can build aquaculture but cant do the lobster breeding program. Its an Archipelago world from unknown skies. So far I haven't done any terraforming on it but reevaluating turns it into a Terran but still allows me to build Aquaculture. Does anyone know a way around this?

If you don't mind using console commands you can add the industry to the world.

5
General Discussion / Re: AI fuel & Supplies - Logistics
« on: February 10, 2021, 02:11:05 PM »
Yeah it certainly needs to be fixed or adjusted. More A.I interactions with the economy having to purchase fuel and supplies would be welcomed.

Pages: [1]