Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ShpunkY

Pages: [1] 2 3 ... 5
1
woah was there a huge drama here ?

2
Mods / Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« on: June 12, 2023, 05:42:35 AM »
i think you can disable the individual mechanics under the category

3
I'm having a serious problem with going into bars into this mod. Suddenly, randomly, there'll be a NULLPOINTER EXCEPTION and the game will freeze.
are you using the bootleg ?

4
Modding / Re: [0.96a] ThirstSector - A Complete Portrait Replacer
« on: June 09, 2023, 07:34:54 AM »
I enjoy having these portraits in my game and I appreciate that it covered pretty much all the vanilla factions. It's nothing too excessive and feels just about right.
why you'd want to replace the top notch vanilla portraits with this soulless AI puke is beyond me.
It's so bad, it even whitewashes people's ethnicity by making them look more white. It also turns every woman's portrait that had so much personality into nothing more than an odd doll that you see in those weird internet ads.
Honestly, the success of this mod is kinda beyond me. Why not just commission artists to draw or paint new portraits???

it's free plus what the hell were you expecting from a portrait replacer mod ?
you can't really expect everyone to spend money on niche of a niche

5
Mods / Re: [0.96] Scrapyard Armories
« on: June 08, 2023, 08:33:08 PM »
The github page is missing

6
Modding Resources / Re: [0.96a] Combat Activators v1.0.5
« on: May 29, 2023, 11:43:51 PM »
what mods use this right now ?

7
Mods / Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« on: May 25, 2023, 06:22:28 AM »
I have enabled the harmonic damper in the setting file but still cannot find it to build on my colony. I have tried disabled both Better Colonies, Ind Evo and start a new game but still cannot find it. Are there anything else I can try to fix this ?
is it the gravity thing ?

8
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: May 15, 2023, 05:15:55 AM »
Well, up to now, it seems that everything works fine with the newest libraries. By modifying the version limit, it is working. At least we can enjoy the mod for a while now.

is that also true for his other mods ?

9
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: May 10, 2023, 11:51:03 PM »
Any plan for 0.96? ;)

Quote
To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Diable Avionics and/or change it however they want.

sadly it seems to be no

10
Mods / Re: [0.95.1a] Modern Carriers 1.9.5
« on: May 07, 2023, 04:20:23 PM »
anyone know of any bootleg/reboot update for this mod ?
i really like what it adds and pretty bummed that it no longer has any official support

11
Mods / Re: [0.96a] WhichTMI 1.1.0
« on: May 05, 2023, 10:59:54 AM »
first mod to be updated to .96 lel

12
Modding / Re: [0.95.1a] portrAIt pack v1.0
« on: October 04, 2022, 02:43:36 PM »
robotic portraits my beloved

13
Discussions / Re: No Crabs Were Harmed While Making This Image
« on: August 30, 2022, 02:44:19 AM »
2D Mech combat ?

14
Mods / Re: [0.95.1a] Orbital Manipulation and Maintenance
« on: August 18, 2022, 09:53:24 AM »
this mod is still functional right ?

15
im curious how does the "cataphract" units affect ground combat in Nexerelin ?
does it just increase the damage they do or something else ?

Pages: [1] 2 3 ... 5