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Mods / Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« on: July 24, 2023, 01:26:09 PM »
woah was there a huge drama here ?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I'm having a serious problem with going into bars into this mod. Suddenly, randomly, there'll be a NULLPOINTER EXCEPTION and the game will freeze.are you using the bootleg ?
I enjoy having these portraits in my game and I appreciate that it covered pretty much all the vanilla factions. It's nothing too excessive and feels just about right.why you'd want to replace the top notch vanilla portraits with this soulless AI puke is beyond me.
It's so bad, it even whitewashes people's ethnicity by making them look more white. It also turns every woman's portrait that had so much personality into nothing more than an odd doll that you see in those weird internet ads.
Honestly, the success of this mod is kinda beyond me. Why not just commission artists to draw or paint new portraits???
I have enabled the harmonic damper in the setting file but still cannot find it to build on my colony. I have tried disabled both Better Colonies, Ind Evo and start a new game but still cannot find it. Are there anything else I can try to fix this ?is it the gravity thing ?
Well, up to now, it seems that everything works fine with the newest libraries. By modifying the version limit, it is working. At least we can enjoy the mod for a while now.
Any plan for 0.96?
To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Diable Avionics and/or change it however they want.