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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Vind

Pages: [1] 2 3 ... 53
1
I didnt really payed attention before but then your ship closes to starbase module up close shock repeaters stop hitting closest module weapons or shield and hit some center point of starbase instead.


2
Sent mail "Stuck for 4+ years bounty fleet - save in system on 3rd visit" with attached save_LotharGreene_4798396803513555253.7z

3
2 years later on next visit in the system fleet is still here:

4
Suggestions / Re: Smuggling: Transponder and Patrols
« on: August 19, 2024, 06:35:42 AM »
Black Market is one of the main sources for weaponry. Halving the chances of finding new weapons will make collecting needed weapons is even more boring. Open market is useless as a weapon provider. This limits the player to faction comission or independent weapon markets only.

6
Suggestions / UI/key toggle for fleet slow moving
« on: August 18, 2024, 04:56:33 AM »
Current system for slow down is holding S key but it also stops the fleet unless it is under move order. In hyperspace while moving around the storm areas player need to hold S and hold mouse button for moving around. Going dark is not useful for temporary slowing down as it disables sustained burn. At the very least fleet need to move after move order is given even while holding S for slow move/stop.

7
Bug Reports & Support / Re: The Typo Thread
« on: August 17, 2024, 04:24:37 AM »
Derelict ship from Sindria defense fleet is named "Derelict ship (Pegasus-class battleship )" on the map but "A derelict Executor-class battleship, drifting is space" at the salvage screen.

8
Bug Reports & Support / Re: volume-control causing crash
« on: April 14, 2024, 07:29:58 AM »
     It seems you got crash of the whole user session due to some error. Can you disable starsector sound/music completely in launcher and check if crashing still occurs then volume control is pressed? Crashing of the whole session is very rare and usually hardware related. My keyboard special keys work differently in starsector - for example keyboard wheel not work as mouse wheel but just turns firing arcs on/off. This all happens due to out of spec key codes used for additional buttons/wheels on keyboards and without special driver to translate them ( which is absent in java ) they wont work the same as in desktop environment.

9
Bug Reports & Support / Re: No sound after focus change
« on: March 21, 2024, 04:56:11 AM »
I believe it is a configuration issue. You must select your primary used audio device as number 0 so the order of audio devices wont change then you plug in or remove other audio devices.
For example this configuration will make GPU audio device always number 1 and dedicated audio card number 0 or default:
in /etc/modprobe.d/alsa-base.conf
options snd_emu10k1 index=0
options snd_hda_intel index=1 enable_msi=1

It is just an exampe you need to find your audio card drivers name and change "snd_emu10k1" and "snd_hda_intel" to correct values. In this case i have:
Multimedia audio controller: Creative Labs CA0108/CA10300 [Sound Blaster Audigy Series]
Audio device: NVIDIA Corporation GA106 High Definition Audio Controller (rev a1)

Starsector java tries to use default audio device unless reconfigured via alsa/pulseaudio configuration.

10
Destroying Persean league "grand" armada alone cost 5 reputation points without transponder used and immediately cancels the blockade. After this all remaining hostile fleets changed orders to 'returning to kazeron' and immeediately left the system. This is on latest RC.

11
Bug Reports & Support / Re: After new Linux install Fatal null Error
« on: October 06, 2023, 03:50:27 AM »
It looks like old error then xrandr program is missing on a system so LWJGL cant parse resolutions from it.

12
     I got strange sound bug - restarting the game fixed this.
Then i press right mouse button on a planet in system view to set course i got no sound of it but on 2-3 press i hear usual static sound.
     Log full of this:
1339804 [Thread-4] ERROR sound.OoOO  - java.io.IOException: Unable to load: sounds/sfx_interface/ui_static03.ogg
java.io.IOException: Unable to load: sounds/sfx_interface/ui_static03.ogg
        at sound.OoOO.o00000(Unknown Source)
        at sound.OoOO.o00000(Unknown Source)
        at sound.Sound.<init>(Unknown Source)
        at com.fs.starfarer.loading.specs.whilesuper.Õ00000(Unknown Source)
        at com.fs.starfarer.String.L$Oo.<init>(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.campaign.ui.private.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.ui.z.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Failed to read OGG, source does not exist?
        at sound.J.super(Unknown Source)
        ... 18 more
1340184 [Thread-4] ERROR sound.OoOO  - java.io.IOException: Unable to load: sounds/sfx_interface/ui_static01.ogg
java.io.IOException: Unable to load: sounds/sfx_interface/ui_static01.ogg
        at sound.OoOO.o00000(Unknown Source)
        at sound.OoOO.o00000(Unknown Source)
        at sound.Sound.<init>(Unknown Source)
        at com.fs.starfarer.loading.specs.whilesuper.Õ00000(Unknown Source)
        at com.fs.starfarer.String.L$Oo.<init>(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.campaign.ui.private.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.ui.z.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Failed to read OGG, source does not exist?
        at sound.J.super(Unknown Source)
        ... 18 more

13
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 20, 2023, 09:08:12 AM »
The most clown usage of shield i saw - radiant with gamma core used shield to "tank" one gazer missile beam on the rear side with no enemy ships here at all while enemy eagle was in front of it with half flux empty for weapons usage. Needless to say next thing is eagle fires all weapons and AI cant rise shields in time receiving damage on precious forward armor.
    Also all high tech frigates love to be destroyed by auto cannon fire on hull  the worst offenders is omens and even scarabs.

14
     So i just cleared small pirate fleet with multiple officers one was with shield modulation on wayfarer second with impact mitigation skill on hound, all lvl 1 but after battle report shows only one officer on a wayfarer for some reason. It was 1 stage battle without any pursuits etc.




15
So TT fleet which demands to surrender the ziggurat is not hostile according to dialog option then you defend yourself. But on the system map fleet is hostile and chasing. So only options is to lose 25 reputation from non-combat resolution or around -101 from combat.

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