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Messages - Vind

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1
Bug Reports & Support / Re: volume-control causing crash
« on: April 14, 2024, 07:29:58 AM »
     It seems you got crash of the whole user session due to some error. Can you disable starsector sound/music completely in launcher and check if crashing still occurs then volume control is pressed? Crashing of the whole session is very rare and usually hardware related. My keyboard special keys work differently in starsector - for example keyboard wheel not work as mouse wheel but just turns firing arcs on/off. This all happens due to out of spec key codes used for additional buttons/wheels on keyboards and without special driver to translate them ( which is absent in java ) they wont work the same as in desktop environment.

2
Bug Reports & Support / Re: No sound after focus change
« on: March 21, 2024, 04:56:11 AM »
I believe it is a configuration issue. You must select your primary used audio device as number 0 so the order of audio devices wont change then you plug in or remove other audio devices.
For example this configuration will make GPU audio device always number 1 and dedicated audio card number 0 or default:
in /etc/modprobe.d/alsa-base.conf
options snd_emu10k1 index=0
options snd_hda_intel index=1 enable_msi=1

It is just an exampe you need to find your audio card drivers name and change "snd_emu10k1" and "snd_hda_intel" to correct values. In this case i have:
Multimedia audio controller: Creative Labs CA0108/CA10300 [Sound Blaster Audigy Series]
Audio device: NVIDIA Corporation GA106 High Definition Audio Controller (rev a1)

Starsector java tries to use default audio device unless reconfigured via alsa/pulseaudio configuration.

3
Destroying Persean league "grand" armada alone cost 5 reputation points without transponder used and immediately cancels the blockade. After this all remaining hostile fleets changed orders to 'returning to kazeron' and immeediately left the system. This is on latest RC.

4
Bug Reports & Support / Re: After new Linux install Fatal null Error
« on: October 06, 2023, 03:50:27 AM »
It looks like old error then xrandr program is missing on a system so LWJGL cant parse resolutions from it.

5
     I got strange sound bug - restarting the game fixed this.
Then i press right mouse button on a planet in system view to set course i got no sound of it but on 2-3 press i hear usual static sound.
     Log full of this:
1339804 [Thread-4] ERROR sound.OoOO  - java.io.IOException: Unable to load: sounds/sfx_interface/ui_static03.ogg
java.io.IOException: Unable to load: sounds/sfx_interface/ui_static03.ogg
        at sound.OoOO.o00000(Unknown Source)
        at sound.OoOO.o00000(Unknown Source)
        at sound.Sound.<init>(Unknown Source)
        at com.fs.starfarer.loading.specs.whilesuper.Õ00000(Unknown Source)
        at com.fs.starfarer.String.L$Oo.<init>(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.campaign.ui.private.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.ui.z.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Failed to read OGG, source does not exist?
        at sound.J.super(Unknown Source)
        ... 18 more
1340184 [Thread-4] ERROR sound.OoOO  - java.io.IOException: Unable to load: sounds/sfx_interface/ui_static01.ogg
java.io.IOException: Unable to load: sounds/sfx_interface/ui_static01.ogg
        at sound.OoOO.o00000(Unknown Source)
        at sound.OoOO.o00000(Unknown Source)
        at sound.Sound.<init>(Unknown Source)
        at com.fs.starfarer.loading.specs.whilesuper.Õ00000(Unknown Source)
        at com.fs.starfarer.String.L$Oo.<init>(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.campaign.ui.private.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.ui.z.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Failed to read OGG, source does not exist?
        at sound.J.super(Unknown Source)
        ... 18 more

6
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 20, 2023, 09:08:12 AM »
The most clown usage of shield i saw - radiant with gamma core used shield to "tank" one gazer missile beam on the rear side with no enemy ships here at all while enemy eagle was in front of it with half flux empty for weapons usage. Needless to say next thing is eagle fires all weapons and AI cant rise shields in time receiving damage on precious forward armor.
    Also all high tech frigates love to be destroyed by auto cannon fire on hull  the worst offenders is omens and even scarabs.

7
     So i just cleared small pirate fleet with multiple officers one was with shield modulation on wayfarer second with impact mitigation skill on hound, all lvl 1 but after battle report shows only one officer on a wayfarer for some reason. It was 1 stage battle without any pursuits etc.




8
So TT fleet which demands to surrender the ziggurat is not hostile according to dialog option then you defend yourself. But on the system map fleet is hostile and chasing. So only options is to lose 25 reputation from non-combat resolution or around -101 from combat.

9
Bug Reports & Support / Re: The Typo Thread
« on: May 17, 2023, 11:12:29 AM »
Dialog with Horus Yaribay last paragraph: to buoy support


10
Bug Reports & Support / Re: Main questline will not progress.
« on: May 17, 2023, 10:22:45 AM »
     I was too hasty in my previous post without checking first. I just arrived to Kazeron without talking to scientist at Galatia yet and Horus Yaribay wont talk to me at all. First dialog option was "Heard from our mutual friend yet?" but i havent visited hegemony capital and hegemon at all. My save file was created in 0.96a-RC7. I have save file just before docking and speaking with provost if it helps.
    So in short if player havent done speaking with scientist Scylla to receive gate scanner before visiting Horus Yaribay he wont talk properly until you get the scanner from Scylla and this is kind of a bug.

11
Bug Reports & Support / Re: Main questline will not progress.
« on: May 17, 2023, 08:21:25 AM »
     Im replaying the galatia story line and after i have delivered ziggurat scan data i can speak about scanning the gates directly with scientist and receive scan the gate mission. My main quest from galatia is to meet with Horus Yaribay to obtain credentials and then meet with high hegemon. I dont remember for sure but scanning the gates mission must be active after obtaining the hegemony permission to go on with the project, not before?  Maybe this is the point of locking the story line for OP.
    PS Im totally forgot about story line it is just 2 part mission here.Sorry for the Noise.

12
So TT bounty hunter strike force which guards secret site have lots of ships with 2-3 s-mods making them desirable targets for salvage. Sadly all s-mods on ships is gone in salvage screen.

13
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 16, 2023, 02:30:59 AM »
     Im talking about base balance without skill stacking. Any ship will be much better with 3 s-mods and combat skills. Doom is totally wrecked in SIM battles by dominator at 25 DP points and dominator is the slowest ship with exposed rear armor.

14
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 16, 2023, 02:05:14 AM »
Speaking of balanced ships - how is the doom cruiser at 35 points even works now? Testing without any skills this ship loses to anyone badly. Mine strike aside it is useless without specific skills because chain and ball phase speed "fix" guts this ship speed in seconds. 35 points for mine spawner which cant even get into position without being destroyed? If ship is unusable without 3 specific skills it is a bad ship.

15
Suggestions / rebalance tutorial first enemy ship loadout
« on: May 15, 2023, 06:24:53 AM »
So i began a new playthrough starting with tutorial and chose wayfarer as a starting ship. First ever pirate cerberus totally wrecks wayfarer unless you use side mounted ion cannon to disable his thumper. I cant imagine new player will do fine here using one ship as without specific tactic pirate will win most of the time. As first tutorial ship basically used as a moving target swapping thumper for flak is a good idea.

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