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Messages - Icchan

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Not sure if this helps, but I've narrowed it down to the Tactical Expansion module and when fighting against Pirates. Fights against other factions haven't crashed, or with the Tactical Expansion disabled.

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Modding Resources / Re: [0.96a] LunaLib
« on: May 05, 2023, 09:01:05 PM »
How do you close the menu? Opened it from the main menu, now I can't get rid of it. My res is 3840x1600 if that's relevant.

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Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.8.4 [9/2/20]
« on: March 31, 2021, 03:20:26 AM »
I like your enthusiasm, but please, do your paid work first.

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Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.8.4 [9/2/20]
« on: March 30, 2021, 08:17:14 AM »
Will you be updating this for 0.95?

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Modding Resources / Re: [0.95a] GraphicsLib 1.5.0
« on: March 29, 2021, 12:07:31 PM »
Can confirm, loading the game with lazylib, magiclib and graphicslib works fine, add TADA to the mix and instant crash.
Spoiler
Code
15691 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
15695 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [mod_info.json]
15696 [Thread-3] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v2.6, built for Starsector 0.95a-RC9
15696 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\MagicLib (data/config/modSettings.json)]
15697 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
15697 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - java.lang.RuntimeException: Error loading [data/trails/trail_data.csv] resource, not found in [C:\Games\Starsector\starsector-core\..\mods\LazyLib,C:\Games\Starsector\starsector-core\..\mods\MagicLib,C:\Games\Starsector\starsector-core\..\mods\Torchships,C:\Games\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
15697 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\MagicLib]
15698 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Torchships]
15700 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [GRAPHICS_OPTIONS.ini]
15775 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data/lights/config/modFiles/TADA_light_data.csv] resource, not found in [C:\Games\Starsector\starsector-core\..\mods\LazyLib,C:\Games\Starsector\starsector-core\..\mods\MagicLib,C:\Games\Starsector\starsector-core\..\mods\Torchships,C:\Games\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [data/lights/config/modFiles/TADA_light_data.csv] resource, not found in [C:\Games\Starsector\starsector-core\..\mods\LazyLib,C:\Games\Starsector\starsector-core\..\mods\MagicLib,C:\Games\Starsector\starsector-core\..\mods\Torchships,C:\Games\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.util.Object.Ô00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.loadCSV(Unknown Source)
at org.dark.shaders.light.LightData.readLightDataCSV(LightData.java:54)
at data.scripts.TADA_modPlugin.onApplicationLoad(TADA_modPlugin.java:69)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

EDIT: Nvm, TADA fixed the problem with an update.

6
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.3
« on: January 16, 2021, 09:21:51 AM »
FYI: version checker reports there's an update for SWP even after updating, it says: "1.12.3 vs 1.12.3b".

7
Modding Resources / Re: [0.9.1a] GraphicsLib 1.4.4
« on: January 09, 2021, 01:23:10 PM »
NP and thank you, this mod is awesome.

8
Modding Resources / Re: [0.9.1a] GraphicsLib 1.4.4
« on: January 09, 2021, 03:40:50 AM »
Yep. That fixed it.

9
Modding Resources / Re: [0.9.1a] GraphicsLib 1.4.4
« on: January 07, 2021, 03:18:29 PM »
So I ran with some older versions of graphicslib and versions up to 1.4.2 work fine, from 1.4.3 onwards I get that error in the log and normal maps don't work in the game.

10
Modding Resources / Re: [0.9.1a] GraphicsLib 1.4.4
« on: January 07, 2021, 02:37:35 PM »
Uploaded my graphics_options.ini (renamed to .txt because of forum attachment restrictions).

Can't upload log as it's too big even when zipped (400KB), but I did find this right at the end of the log, seems relevant:
Quote
69457 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [GRAPHICS_OPTIONS.ini]
69462 [Thread-4] ERROR org.dark.shaders.util.ShaderLib  - Error creating shader: Fragment shader failed to compile with the following errors:
ERROR: 0:23: error(#223) Vector component fields not from the same set: za
ERROR: 0:37: error(#223) Vector component fields not from the same set: za
ERROR: error(#273) 2 compilation errors.  No code generated


69462 [Thread-4] ERROR org.dark.shaders.light.LightShader  - Normal transform shader compile error!  Normals disabled!

EDIT: I downloaded version 1.4.0 of GraphicsLib and ran Starsector with it, no errors and normal maps work. Gonna keep testing with later versions.

[attachment deleted by admin]

11
Modding Resources / Re: [0.9.1a] GraphicsLib 1.4.4
« on: January 07, 2021, 03:37:35 AM »
Yeah, all of my ships look like the last one.

Also, weapon covers? That's a thing? How do you enable them?

12
Modding Resources / Re: [0.9.1a] GraphicsLib 1.4.4
« on: January 04, 2021, 07:14:48 PM »
Tips on which ones and to what values?

By default it seems all surface maps, material maps and normal maps are being used.

PS. Where could I download older versions of GraphicsLib for testing purposes? Like versions 1.4.0 and/or 1.3.0.

13
Modding Resources / Re: [0.9.1a] GraphicsLib 1.4.4
« on: January 04, 2021, 04:02:15 PM »
I think I'm having a problem with the normal maps feature, in that they don't seem to apply at all.

They used to work, but as I usually take around 1 year breaks from the game (and update to latest game/mods version as I pick up again), so I'm not exactly sure when it broke. All I know it worked around a year ago, but currently doesn't.

I do have several other mods loaded, but I also tried with only lazylib, magiclib and graphicslib loaded but it didn't help. I've increased my vparams mem settings to around 6 gigabytes, my pc has 16 gigs installed. I also tried with 8 gigs vparams settings, no help. I have 8 gigs of VRAM in my gfx card (Radeon 5700), so should be enough (last year I had a vega 56 which had 6 gigs and that worked). Latest drivers and windows updates installed.

Checking the starsector.log I can see that the game finds and loads the textures, but all lighting effects look flat. Definitely not how I remember them being when normal maps worked.

Anyone have any idea what's causing this?

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