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Messages - Henri9897

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Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.5
« on: September 19, 2022, 02:06:49 PM »
Hello I just noticed that the Scathach and Edengate were removed is there any way I could add them back into the game ? from a previous version perhaps.
Love your mod and the new demon ships.

2
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 02, 2022, 06:56:58 AM »
I love this mod, one of the best to create some truly insane loadout and completly broken when added on the superships of seeker unknown contact (reflective shield in particular). I just had an idea, do you think super fighters/bombers would be a good idea ? Maybe by making the OP cost insanely high (50-60) with a long time to build a new one or maybe make them take 2-3 wings each.

3
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: October 23, 2021, 05:07:08 AM »
Just saw something a bit strange, one of the faction decided to put a colony right under Cataclysm on the jungle planet. And the fleet just gets ignored by everything. I thought I didn't make much sense to put a colony under a nanoplague fleet from a lore standpoint. It's not really a problem anymore since I destroyed Cataclysm but I thought you should know :)

4
Mods / Re: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf
« on: December 11, 2020, 03:16:16 AM »
Oh that's a shame, they could be an IBB bounty perhaps ? The metafilica would be a pretty cool boss.


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Mods / Re: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf
« on: December 09, 2020, 01:39:34 AM »
Hi, I really love the mod the ships and weapons are super fun to use and fight against. I just had a question, where can I find the outcast ? btw I tried a few ships that we can't get, the omega_aeterna  is really powerful, I mean i deployed one against a pirate horde and i won, this not a complaint since those ships are unavailable without console command and are really fun to use.

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