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Mods / Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« on: March 25, 2024, 01:36:41 AM »
I really hope this was updated to 0.97a
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
148941 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.hullmods.ShieldAlwaysOn.advanceInCombat(ShieldAlwaysOn.java:37)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Update when?Will there be a variant on Pegasus?
Do you think you can make this exclude ships with no weapons? Its kind of annoying going above the 600 dp limit with unarmed supply ships, things like that.I think Vanilla sector also counts those ships against the ship limit.
Hello.I also like for a Lunalib integration so that i can set the maximum level and leveling skill (with presets)
Is it planned to update the mod for the current version of the game?
Thanks in advance for your reply