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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - SpaceshipCaptainYukari

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1
I really hope this was updated to 0.97a

2
Mods / Re: [0.96a] Automated Commands
« on: March 24, 2024, 12:02:23 AM »
Are you planning on updating the mod to 0.97?

3
Mods / Re: [0.97a] Random Assortment of Things
« on: March 19, 2024, 06:52:43 AM »
I've got some suggested corrections on the Gravitational Dynamo fluff text. I hope you can consider this.
1. "once powering" should be "that once powered"
2. "technicly" should be "technically"
3. The comma (,) after "local star" should be a period (.)

4
Mods / Re: [0.97a-R7] Salvage Ship Expansion v0.4.5
« on: March 16, 2024, 10:04:09 PM »
Alright so I've found this mood to be pretty useful. It gives me access to salvage gantry in all the hull sizes.

There's some feedback i want to share with the Salvage Ship Expansion mod.
Apparently, despite being salvage ships, the ships added by the mod don't count as mining ships, even though the Vanilla Salvage Gantry ship counts.
I think you should add the appropriate mining ship strength for nex.

Also seems that other fleets don't use the ships. I have yet to see a scavenger fleet that uses a single ship in this mod. I think it's a config issue.

Also apparently i can install the Improvised Salvage Gantry hullmod to ships that already have the Salvage Gantry hullmod. Doesn't make logical sense but okay.

5
Mods / Re: [0.96a] Amazigh's Ship Foundry v0.12
« on: July 04, 2023, 11:05:21 AM »
Nicely done update!

I wonder what the capitals of this mod will be name. Hope it's something like Fractulus or Berzelius to go with the other references on other ships.

6
Mods / Re: [0.96a] Diktat Enhancement 1.2.1f
« on: June 06, 2023, 04:46:43 AM »
Hello there.

Looks like the Legate ship is crashing the game with its shield thing.
I tried running it in Missions and it crashes the moment it spawns in simulation battle.

Could you please fix that?

Here's the log:
Code
148941 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.hullmods.ShieldAlwaysOn.advanceInCombat(ShieldAlwaysOn.java:37)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

EDIT: I have to let you know that the settings on the lunalib mod settings doesn't work. There's the andor system even when the lite mode is on and fortress mode askonia at the same time even when fortress mode is off. I'm using Nexerelin mode btw.

7
Mods / Re: [0.95a] Kazeron Navarchy v1.2
« on: June 05, 2023, 07:33:05 AM »
Update when?
Will there be a variant on Pegasus?

8
Mods / Re: [0.96a] Amazigh's Ship Foundry v0.11.1
« on: June 03, 2023, 01:39:41 AM »
Hello Amazigh, are you planning on spoilering certain ships like the [REDACTED] ones?
Something like HIDE_IN_CODEX for the [REDACTED] ships like the other ships of its kind.

It's showing up in the codex, so unless that's your intention...

9
Mods / Re: [0.95.1a] Fleet Size By DP
« on: June 01, 2023, 10:57:40 PM »
Will there going to be a Lunalib integration?
Do you think you can make this exclude ships with no weapons? Its kind of annoying going above the 600 dp limit with unarmed supply ships, things like that.
I think Vanilla sector also counts those ships against the ship limit.

10
Hello.
Is it planned to update the mod for the current version of the game?
Thanks in advance for your reply
I also like for a Lunalib integration so that i can set the maximum level and leveling skill (with presets)

11
Mods / Re: [0.95.1a] Lightshow 1.41 (2021/03/27)
« on: May 27, 2023, 11:51:07 PM »
Are you going to update this mod to add more vanilla beam weapons?

12
Are you going to update this mod to the latest version while adding more trails on more weapons?
This mod looks really good.

13
Mods / Re: [0.96a] WhichMod 1.2.2
« on: May 26, 2023, 04:36:28 AM »
Excuse me, the downloadable version is ahead of the version on the version checker. Just letting you know.

14
Mods / Re: [0.95a] Ship Direction Marker 1.3.1
« on: May 18, 2023, 08:20:33 AM »
Sorry to necro but does this mod work for 0.96a?

15
Mods / Re: [0.95a] RotcesRats v0.7.1
« on: April 02, 2021, 11:06:33 AM »
I can't wait for backwards Onslaught

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