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Messages - Warlord-616x

Pages: [1] 2 3 ... 7
1
Bug Reports & Support (modded) / Re: crashing
« on: June 12, 2023, 06:33:30 PM »
it wouldnt let me interact with it but the top reason line was something about a cataphractstrikeability which appears to be mod related. ill try and ditch it and see if that helps, thanks.

2
Bug Reports & Support (modded) / Re: crashing
« on: June 12, 2023, 06:20:26 PM »
sure, and i do have nex and a few small mods like autosave running, but ya will grab the log here in a moment...

3
Bug Reports & Support (modded) / crashing
« on: June 12, 2023, 06:13:28 PM »
hey, so i earn some kind of achievement about speed at hyperspace or something and then a minute or two later end up crashing no matter where i go...

4
@hildstine i had just gotten the paragon and all those rem ships within months of this.  was trying to make a mad dash to bulk out my forces before the invasion.

Also i had taken one hege world in retaliation elsewhere and tritach had just launched a new colony.

edit: and as far as the weapon flux on the rem ships? well... i tried normal builds where i put everything into flux and reduced my weapons down to less then my regen and you know what? it got wrecked in simulations, but that 'autofit' build you noticed there where the weapons far exceed the flux? that thing for some reason does great.  so ya im more then a little confused myself lol.  i can only assume its the mod faction weapons involved throwing things off. 

5
As I said on Discord: an AI core battlestation (or a human-officered star fort) with player support should at minimum inflict severe losses on that fleet. (I've just watched an unassisted alpha core HT battlestation almost kill a 1000 FP console-spawned pirate fleet, with only one enemy capital remaining on the field)

I was wondering where all the patrols were, but the radar in the screenshot suggests two large ones incoming.

Also, are you sure you didn't modify any invasion-related settings (or have a mod that does so)? Among other things that one fleet looks awfully dense, especially for Hegemony with its 5-1-1 doctrine; I'd expect it to split into two fleets before it gets to 10 capitals.

If you continue having problems, post a save; I want to try one of these battles myself.
honestly my play experience seems to be entirely different then anyone elses.  am i doing something wrong? i do end up doing a lot of smuggling and nefarious profit generation to try and race to keep up, but am i somehow antagonizing them into overdrive (or is that even possible)?
There isn't such a mechanic, no.

i suppose its possible. on a previous attempt i had gotten so frustrated that i had tried to adjust the settings in order to reduce hegemony aggression unsuccessfully (and maybe i was somehow adjusting it in the wrong direction? altho i swear i had tried both ways at the time with neither having much of a discernable result), but im not sure if that was on my old computer or new, and game has been uninstalled and reinstalled multiple times since either way.  suppose i can try a wipe and another reinstall tho.

heres my save files: https://drive.google.com/file/d/1K8XhpYvVvKtMeQbXkbRTMirjFMijUfjl/view?usp=sharing
https://drive.google.com/file/d/1FGx7XnGYm_73YgJ-wDZHwA0qdao4fEvX/view?usp=sharing

6
the (singular) defense fleet: https://imgur.com/ACpSOzw

meanwhile the attacking fleet gets multiple of these and puts them out every couple months: https://imgur.com/XNinfDo

defenders never had a chance even with the station and within a few months the new owner (hege) will have fairly impregnable defenses. and ive had the same results in almost every campaign since i started a year or two ago.  heck even if i try and get involved with the defense fleet in the station fight then it just gives me 60 points (so one paragon) and half a dozen ai frigs and destroyers plus the station against the entire enemy fleet (and most of the defenders end up just running away in the end).

honestly my play experience seems to be entirely different then anyone elses.  am i doing something wrong? i do end up doing a lot of smuggling and nefarious profit generation to try and race to keep up, but am i somehow antagonizing them into overdrive (or is that even possible)?  my faction is about to be wiped out (again) and im not all that far into the game that started off maxed out on size and populated planets.

7
love the mod (what we we do without it? lol), but what do i do about hegemony and aggressive mod factions that just rush and steam roll right off the bat? im barely getting a decent fleet and by that point my own faction is down to 2 planets left and hegemony has like 17 worlds (no faction weights).

this is on random relations and map regardless of size.  hege is at war with like 5 other factions but they dont seem to put up much of a fight or resistance other then mods like diable and then one tends to just roll the other (altho in this case its a large map and spread out and they dont seem to be fighting much)

and throwing everything i have at them trying to get back some of the space we've lost has been epic but seems to be a losing battle. ive called in max fleet support invasion but that only brought 1 carrier, a doom and about 50 cruisers so wasnt much help and my own fleets while having some levels 7's and 5's (rest are like level 3) that have extra elite skills still can only a field a handful of ships and this is against waves and waves of hegemony battleships with all kinds of upgrades on them.

how do i save my peoples from the fascist oppressors? lol i get worked every time unless i luck out at the start and they go after other factions first which buys me some time to get on my feet. 

in hindsight i guess i should have been using my agent to be keep us friendly and not overwhelmed but that still wont help on the battlefield...

8
Modding / Re: balance the factions please
« on: January 16, 2022, 11:54:54 AM »
That is Nexerelin's problem.

oh crap, i always forget about nex.  sry for posting this in wrong location lol

9
Modding / balance the factions please
« on: January 16, 2022, 11:34:34 AM »
hey guys always loved the game but since the day i started playing it ive thought the faction balance is totally messed up.  every game ive ever played is nothing but hegemony steam rolling the others. 

is this the intention?

10
Bug Reports & Support (modded) / missing factions
« on: January 12, 2022, 12:24:33 AM »
keep starting games were im missing 2-4 factions each time.

modlist:
lazylib
graphicslib
magiclib
nex
autosave
luddic enhancement
roider
shadowyards
diable
iiIi

11
Modding / Re: npc starting locations
« on: January 11, 2022, 12:12:14 PM »
i ended up making a high system count and high planet count game which seems pretty cool, but they are still pretty interspersed and only a few have their own independent areas. 

12
Modding / npc starting locations
« on: January 11, 2022, 12:07:08 PM »
hey guys was just trying to get another campaign going and this time and i was going to try and run with a max amount of planets and a small amount of populated worlds with the hopes of getting a more fleshed out galaxy that might get expanded upon as time goes on, but i started it up and noticed that my factions were interspersed and mixed up all over the galaxy and was wondering if there was a way to concentrate npc starting locations so they can be clustered together with their own factions.  Some kind of seem like they do, but its still a pretty mixed bag as a whole and id like to have each faction have a half a dozen planets of their own spread over a small area so they dont get rolled and can support each other economically or militarily if they arent all spread out.

anyone have any ideas on how i can group ai starting systems more together?

13
i dont mind complexity, i in fact enjoy it, but even after all this time there is a lot that i dont know.  the recent tool tips have been helpful tho.

14
Modding / Re: size 7 stations
« on: July 24, 2021, 05:57:37 PM »
and finally took one down, just really hid behind the npcs and focused on nothing but the station with a few exceptions where i had allowed myself to try and get distracted trying to keep them alive .  there were untold numbers of friendly dead this time, but they seem to have been lighter and smaller ships (more so then i had thought).  i hung back a bit and really only ran into the one bs which i had ignored until he strayed too far.  think it also helped i had an ai carrier behind me i was screen for but who was pretty consistent with their damage.

15
Modding / Re: size 7 stations
« on: July 24, 2021, 05:25:06 PM »
Are you using Nexerelin? That mod will spawn defense fleets any time you try to attack a station if there is a military base backing it up.

ya running nex so that must be it.  guess i just never noticed it elsewhere, maybe was just too focused on the station objective or something.  and ya i think its a military site as well. 

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