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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Neuneu

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1
Can i just say i love you?

You single handedly saved my game!

I wish i had this mod in my previous runs.

My problem was that i asked too much defence fleets and my was gonna lag a lot for almost a cycle.
Which could mean hours of laggy gameplay (hours bcs everything was slow as f@!#)

Actually we need to add your mod to the utility list in mod index!! @Alex if you hear me

2
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3.1
« on: October 07, 2020, 02:39:48 AM »
I get were Nia Tahl is coming from, your mod your choices...

Feedback is good and usefull but can be irritating sometimes bcs you do all the work and someone is commentating it.

Not trying to argue tho, Nia answer was a bit too raw but he is a great guy in this community ;)

3
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: October 04, 2020, 12:18:52 PM »

That's a... really low bar you are setting there.

Well 100 DP ship winning against 140 DP at the same time, whitout problem, and while having its fighter almost rendered useless (bcs the AI doesn't work for them yet).
I did not test against bigger bcs I was already satisfied but i am sure it can do even better.

I would say it is an heck of ship (granted Onslaught is rather weak in the modded sector and Atlas being average).

You meant 2 onslaught and a paragon i am guessing?

Damn, yep my tired ass is saying unacurrate things... Yep two Onslaught and a Parangon....

4
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: October 04, 2020, 10:52:12 AM »

That's a... really low bar you are setting there.

Well 100 DP ship winning against 140 DP at the same time, whitout problem, and while having its fighter almost rendered useless (bcs the AI doesn't work for them yet).
I did not test against bigger bcs I was already satisfied but i am sure it can do even better.

I would say it is an heck of ship (granted Onslaught is rather weak in the modded sector and Atlas being average).

5
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: October 04, 2020, 08:39:09 AM »
Thinks that should balance the ship better.

I actually checked my ship, i put very cheap or smaller misssiles in mount dedicated to them.
That explain around 50 OP, minus the 20 you removed and the 30 i get from extreme modification.

We are looking at 100 OP out of 188 I dedicated to the Hull mods, smaller capital i usually go for around 40/60 OP for hull mods.

Since it is bigger, you have more room than usual to actually go for cheaper weapons for more hull mod.
My feeling was actually biased by how i fitted that ship.

6
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: October 02, 2020, 05:21:41 PM »
Oh, didn't thought of that!

Ofc I have all max skills... And loadout design and another dirty secret that I am ashamed to even mention.
*cough* Extreme modification *cough*

But so do I on every ship and I don't have the same nb of hullmods. Usually it is a struggle to put Extended missiles racks and targeting system on same ship while having max capacitor and vent).

Again, your mod,  and you already said you will look into it and a ship can be better than others.
If this ship is one or even the best in modded sector then so be it ( it looks freaking cool anyway).

Might have been to rash on the amount of op that I claimed being too much, the truth might be in between.

That why I want to access my game to see if I remove stuff like extreme modification, how much mod I will be able to fit ( not gonna happen until tomorrow)

7
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: October 02, 2020, 03:07:57 PM »
Very true, I usually go for cheap PD weapons on small slot to saves those OP for main guns on capital ship.
But I do so on most ship, also to save flux, and I don't  have the same feeling as this ship ( usually go for 2/4 system) not targeting, shield, more missiles, maneuvering jets and so on).

I think part of the explanation is coming from the fact that system cost more on bigger ship but since they don't go up between a 45Dp ship and this 100Dp ship...

The other ship I played with more than 100Dp was the one from occulian Armada and it felt bit less free on OP spending. Granted it had several modules and 2 of which had mounted weapons with built in hight flux forcing you to spend op on flux generation.  Same with the moving orbital station ship, can't remember the mod, ship was powerful but more in line in terms of OP management ( was around 85dp). Both these ship had 4/5 modules and the op were split and for some system you had to spend 4/5 times the cost to have them on all parts of the ship.

When I get access to my computer, I will try to give a more detailed account of what I slapped there.

Again, very good work, I am just trying to help in my own way by giving infos to reflect on  ( I will buger off now)

8
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: October 02, 2020, 09:25:16 AM »
The mod is just great: ships system ,design, lore. Good job!!

Yeah, had the same problem with the gown fighters. They never leaves the carrier.
I feel like the gown has to much OP around 50 for the main ship and maybe around 20 for each wing, I could put  weapons in all slot and still manage to set up a lot of system ( main part I even added almost everything targeting, maneuvering jets, shield mod and many more).

In the end my Gown can go easly toe to toe against an Atlas and 2 Onslaughts and win whitout a sweat.

I am just giving you my feedback, I usually spend a lot of time in the hangar, and try to max out the ship, I don't mind it being powerful but usually you have to choose between very good weapons and few system or medium weapons and few more systems. Here I just slapped everything on the bad boy :)


9
Thx, you awesome man (Groupie moment over).

Pretty sure i got this weapon from "Laharl's Incredible Pack o' Stuff" mod i got on discord server.
The mod works otherwise and there are some fun weapons in there btw (not trying to shame the modder that actually worked x100 more than me)

I will try to contact him (he stream daily on twitch your game btw).

10
YOOOOOO!

Found the problem :)
 
Let me look into it:

It is caused by a weapon, if you try to fire it it will crash the game.
"Flare Launcher"

The weapon is in "Laharl's Incredible Pack o' Stuff"



[attachment deleted by admin]

11
Hello,

First time i try to call for help!

My game crashes during fights now sadly....
It is an heavly modded run, i already allocate a lot of RAM and the game don't lag out of itself (everything goes normal speed until the crash).
It more like a crash Fatal Error null...

Here is the log of the last line and I added the save too:

901354 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.missile.FlareAI.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.class.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.?00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.super(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Here is a link to the save (Wetransfer) :
https://we.tl/t-dLCgEwlq7H

Game is awesome btw! Modders too! Been playing on and off for more than year now and it is a blast!

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