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Blog Posts / Re: Uniquifying the Factions, Part 1
« on: April 03, 2022, 08:22:26 PM »
For the Retribution as a low-tech battlecruiser, I think high base speed isn't needed, but could instead be replaced with high maneuverability (turn rate/acceleration). Might be fun if it's viable to simply fully turn your ship around and orion-pulse out mid fight when things look bad, since it's a nuclear explosion it could also be giving a middle finger as you delta out with a final attack. Would help to separate it out from being just a low-tech odyssey
For overall low-tech battlecruiser design, maybe sacrifice weapon range for maneuverability/speed instead of survivability for it could be an option. Running SO frigate/destroyers is pretty fun, having that as a capital ship level option could be interesting.
Also for identity it doesn't HAVE to be a unique capital ship... having a faction that fields an endless swarm of a unique annoying frigate design would be plenty memorable.
For overall low-tech battlecruiser design, maybe sacrifice weapon range for maneuverability/speed instead of survivability for it could be an option. Running SO frigate/destroyers is pretty fun, having that as a capital ship level option could be interesting.
Also for identity it doesn't HAVE to be a unique capital ship... having a faction that fields an endless swarm of a unique annoying frigate design would be plenty memorable.