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Modding / Re: [Portrait Pack] Say cheese!smile portrait pack
« on: April 19, 2024, 05:18:18 PM »
Yes.
This is acceptable.
Legitamately a few dialog options in Usurpers that would have him like this
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Yes.
This is acceptable.
Relatively new to Starsector, loving the game and this mod - have had a few very fun playthroughs already.
Quick question, is there a way to allow the player created faction show up on the faction list? I thought I saw someone explain how to do this in a thread somewhere, but for the life of me can't remember which thread it was.
Thanks in advance.
Do I need to do anything to get this to work with the latest SS version? These look amazing.
You don't need hull restoration to prevent ship loss. Smod, reinforced bulkheads, and possibly the core itself also prevent ship loss.
I didn't know that the fights are optional. This would definitely speed up the process.
I don't think it needs a nerf, the thing with Onslaught and Radiant is that it's so easy to build, just slap autofit on them and make a few hullmod tweaks and you are DONE.
Not all capitals are so easy and effective with autobuild and that makes them seem weaker.
The big offender for making large amounts of money is trading, either with knowledge of the system or without, and I think that can be fixed just by making the factions more responsive to the system. Within the category, the two major standouts in terms of effort-reward are:
1. Buying drugs at Kanta's den, selling anywhere else. As it is, the den always has a massive surplus, since it has virtually no access despite being the central seat of power for the pirates. I think this could be fixed by just giving them some access improvements - story point, waystation, and so on - so that we don't have an incredibly good permanent trade route with zero risk.
2. Creating and then filling a shortage by raiding a pirate/pather planet's spaceport, then coming back to sell them things when they forget that you did it. I made a suggestion about this a while back, but it'd basically be sufficient to just give them an alternative to a spaceport that reduces production but makes raiding harder (especially against spaceports). Could call it "decentralized logistical infrastructure", or something.