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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - WWladCZ

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Hello I have a question is some of the secret exploration stuff tied to not having random core worlds? I have scouted the whole sector yet I did not find some of the things mentioned/hinted at in the Forge template descriptions. My guess would be that this is caused by using the Adjusted sector and random core worlds + Derelict Empire scenario. Or did I just get bad rng in sector generation?

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I play with Derelict Empire and random core worlds and damn... The Domain Exploration Derelict are no pushovers anymore they have patrols full of tough drones (Guardians, Wall Class and more) battling it out with everyone. Cannot wait to see how invasions battles of their worlds play out in this playthrough.

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Mods / Re: [0.9.1a] Console Commands v2021.01.19
« on: February 24, 2021, 09:02:17 AM »
The reveal command does not work properly when I jump into hyperspace the sensor range is much lower than the number suggests. It does not reveal the remnant beacons I have to get close to them.

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Modding / Re: [0.9.1a] Derelict and Remnant Blueprint Mod v0.1.0
« on: February 24, 2021, 06:30:10 AM »
Is this mod still avilable?

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Mods / Re: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)
« on: February 23, 2021, 11:36:18 AM »
I just found out in the changelog that Nova is no longer part of regular Remnat ordos :( I loved fighting those things during raids and as a part of Ordos. Remnants were much more scary when they had these things around. Is it possible to put them back into the fleets?

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Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: September 11, 2020, 09:29:24 AM »
Hello boys I have problem with my setup of the game or the Nexerelin. The upstart factions that used to work before do not spawn for me anymore. I did try to modify the settings to cycle 206 just to try if it even works but still no dice. None of the factions spawned in both the new save and the one which had cycle 209  :-\
Edit: So I just let the game run with infinite suplies and sped up and two factions did arrive the Council and Keepers. Still it takes the new factions way too long before they actually launch the colony expedition. In the version before they launched the expeditions pretty fast after one another after the cycle 208. Is there any way to modify this?

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