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Starsector 0.98a is out! (03/27/25)

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Messages - Oranje

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1
Mods / Re: [0.98a] Realistic Combat 2.4.0
« on: April 01, 2025, 07:53:47 AM »
After updating all my mods, the issue has gone away.
Thanks for your time :D

2
Mods / Re: [0.98a] Realistic Combat 2.4.0
« on: March 30, 2025, 09:52:43 AM »
Hey, this mod is marked as 0.98a compatible, but i am getting errors when trying to use it.

35998 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
288812     java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
288813            at RealisticCombat.plugins.GunLocking.displayTextNearMouse(GunLocking.java:137)
288814            at RealisticCombat.plugins.GunLocking.renderInUICoords(GunLocking.java:261)
288815            at com.fs.starfarer.title.C.L$Oo.o00000(Unknown Source)
288816            at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
288817            at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
288818            at com.fs.state.AppDriver.begin(Unknown Source)
288819            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
288820            at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
288821            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
288822            at java.base/java.lang.Thread.run(Unknown Source)


Disabling this mod allows me to play it, if you need more info let me know.

3
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: January 09, 2022, 01:09:36 AM »
Hey, i was about to do another modded run of the game, and till a few days ago Unknown skies worked just fine, but now i am getting this error.

https://gyazo.com/3aa47dd92c2cd4158028c85836ac6012

Ive tried re-installing the mod, but no luck so far, im betting its because of what ive done, but i cant solve it so far, have any of you maybe got an idea?

4
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.17
« on: August 31, 2020, 10:12:55 AM »


I found the Traumtanzer, should i have been able to salvage that thing?
And why would the quest log not "complete"or at least, go away after i "finish" the quest, i've spent a good while trawling through every inch of the sector mentioned in the idea i was missing something.
[/quote]

Because that's not so easy to hook up. I'm just a modder who does this *** as a hobby.
[/quote]

I'm sorry if you felt what i asked as criticism, it was not really meant as such.
What you made, is pretty amazing, i was just looking for answers to my questions, you don't owe me an explanation.

P.s. The Traumtanzer wasn't salvageable?

5
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.17
« on: August 30, 2020, 01:40:54 PM »
For the quest to get the rosenritter BP's, does it end after you keep the carrier, get the BP's, and then go find the Traum? The log for it is still showing up in the local tab so just wondering if there's more to find...?

There's nothing after that, no.

I found the Traumtanzer, should i have been able to salvage that thing?
And why would the quest log not "complete"or at least, go away after i "finish" the quest, i've spent a good while trawling through every inch of the sector mentioned in the idea i was missing something.

6
Mods / Re: [0.9.1a] Nexerelin v0.9.6g "Earth and Sky" (fixes 2020-08-09)
« on: August 23, 2020, 10:20:29 AM »
Hey, ive looked at this game a bit, and like the mod you made, since its made it much more unpredictable to play with.

Now, the reason i posted here other then to put a feather in your cap, is to ask if it is possible to start a real "lone wolf" game in your mod, since i dislike either starting as part of an established faction, or already with my own planet. (i sorta like to try and fight my way out of the dirt)

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