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Messages - berkenkamp25

Pages: [1]
1
Mods / Re: [0.95.1a] Everybody Loves KoC
« on: August 19, 2022, 05:41:54 AM »
Would it be possible to list these changes? Was wondering what mod changed this stuff, aside from the sensor stuff.

changes
{
   
   # MORE OFFICERS SPAWN
   "officerBaseProb":0.4,
   "officerProbPerColonySize":0.1,
   "officerAdditionalBaseProb":0.5, # if rolled one officer, multiply probability by this and roll again
   "officerBaseMercProb":0.25,
   "adminBaseProb":0.4,
   "adminProbPerColonySize":0.1,
   "maxOfficerPromoteProb":0.1, # post-combat
   

   # SENSORS USES TOP 10 SHIPS (PREVIOUSLY USED 5)
   "sensorRangeBase":125, # detection range = base + profile + base + strength
   "baseSensorFrigate":25,
   "baseSensorDestroyer":50,
   "baseSensorCruiser":75,
   "baseSensorCapital":100,
   "maxSensorShips":10, # number of ships used to sensor profile/strength of a fleet
   "sensorRangeMax":5000, # anything beyond gets culled from detection checks
   "sensorRangeMaxHyper":2000, # anything beyond gets culled from detection checks (in hyperspace)
      
   "detectionRangeTransponderMult":1, # multiplier to detection range (NOT sensor profile) when BOTH fleets have transponders on
   "detectionRangeDetailsMult":0.5, # fraction of max detection range at which fleet composition is visible w/ transponder off
   "detectionRangeDetailsAlwaysMult":0.1, # fraction of max detection range at which fleet faction is visible w/ transponder off
   "detectionRangeDetailsAlwaysMin":50, # min value for that range
   "detectionRangeDetailsAlwaysNonFleet":0.5, # fraction of max detection range at which hidden entities are "discovered"
   
   "enableShipExplosionWhiteout":false,

   "maxCombatZoom":5.0, # zoomed out all the way (Default 2)
   "maxCampaignZoom":5.0, # zoomed out all the way (Default 3)

   "maxContacts":5,
   "defaultPotentialContactProbability":0.5, # Default 0.25

   "minPirateBases":3, # Default 2
   "maxPirateBases":7, # Default 3
   
   "minLPBases":3, # Default 2
   "maxLPBases":7, # Default 3

   "minMonthsBeforeFirstPirateRaidOnPlayerColony":12, # Default 6

}
[close]


2
Bug Reports & Support (modded) / Re: Memory Leak (modded game)
« on: August 17, 2022, 01:52:46 AM »
Hello, I was having the same trouble and I just followed Wisp's instruction. Set vmparams to 8GB.

It's caused by using mods in general, regardless of your PC specs.
The only known fix is switching to JRE 8.

Copy/pasting from Discord, sorry if formatting is bad:


Mini-guide: Switching to Java 8 to prevent the post-battle slowdown
Not officially supported, may cause unrelated issues, do at your own risk and please report back if you do notice it causing problems.

Symptoms
- After some time playing and immediately after a battle, the game FPS will plummet (eg from 60 to 15-25) and usually only go back to normal after a game restart.
- Saving/loading takes 5x longer than usual.
- Using at least one mod (that adds new sprites? incl. GraphicsLib).

Fix (slow down and read this part carefully)
1. Go to your starsector install and rename the jre folder to jre7.
2. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):
    - (72 MB .zip) https://drive.google.com/file/d/1CGRtnv5hIGCtcdlvZXFO0F58VXqYUo6x/view?usp=sharing
    - (48 MB .7z) https://drive.google.com/file/d/155Lk0ml9AUGp5NwtTZGpdu7e7Ehdyeth/view?usp=sharing
3. Extract that into your game folder so you have a folder named jre. You'll now have both jre (with java 8 ) and jre7.
4. Make sure that your starsector/starsector-core/data/config/settings.json allowAnyJavaVersion is set to true. Then launch the game as normal.


Potential issues
- Game+launcher is zoomed in/off-center.
    Fix: Right-click Starsector, Properties, Compatibility, Change high DPI settings, tick checkbox for "Override...Scaling performed by Application"
    Thanks to Normal Dude for the fix.

We have the same setup, my GFX is 6GB.

I am using a few more mods and I haven't seen it readout more than 2.7GB on the console.

Maybe it is one of the mods you're using?
Anyway, this helped me so maybe it could help you.

I did remove Blackrock Drive Yards because it lists dependencies in the wrong field in the mod_info... what else could be wrong
I recommend removing any mod that can't get something like dependencies in the right field.

enabled mods
{"enabledMods": [
  "PAGSM",
  "yunrutechmining",
  "advanced_gunnery_control_dbeaa06e",
  "A_S-F",
  "apex_design",
  "raccoonarms",
  "better_deserving_smods",
  "BSC",
  "bountiesexpanded",
  "bricky",
  "HMI_brighton",
  "CWSP",
  "CaptainsLog",
  "CFT",
  "Csp",
  "CSP",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "istl_dassaultmikoyan",
  "DetailedCombatResults",
  "diableavionics",
  "Diktat Enhancement",
  "domhist",
  "edshipyard",
  "seven_nexus",
  "Everybody loves KoC",
  "extra_system_reloaded",
  "XLU",
  "HHE",
  "fleethistory",
  "GachaSMods",
  "GrandColonies",
  "GMDA",
  "HMI_SV",
  "HMI",
  "hte",
  "HIVER",
  "IndEvo",
  "Interstellar Federation Refurbished -unbalanced-",
  "Imperium",
  "timid_xiv",
  "jaa",
  "JYD",
  "kyeltziv",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "more_hullmods",
  "Musashimanufactor",
  "ness_saw",
  "nexerelin",
  "oas",
  "ORA",
  "progressiveSMods",
  "roider",
  "rotcesrats",
  "tahlan_scalartech",
  "SCY",
  "SEEKER",
  "swp",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "star_federation",
  "TORCHSHIPS",
  "underworld",
  "uaf",
  "US",
  "vic",
  "vayrashippack",
  "weftinships",
  "whichmod",
  "XhanEmpire",
  "yunru_arsenal",
  "yunru_cissonius",
  "yunru_cunt",
  "yunru_ht",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunru_ose",
  "yunru_pirate_collection",
  "yunruworlds",
  "yunrucore",
  "mir_np",
  "prvExtra",
  "prv",
  "shaderLib"
]}
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[attachment deleted by admin]

3
Mods / Re: [0.95a] Gacha S-Mods v1.5.0
« on: August 16, 2022, 08:51:08 PM »
Got a crash hovering a tooltip from seeker it seems, it rolled the mod fine, then crashed when I moved cursor over the icon.

Could be from using progressive smods simultaenously? IDK, thought i'd mention it.

Code
14449385 [Thread-3] INFO  data.hullmods.GachaSMods_randomSMod  - Picked edshipyard_tyrantmaw_bombardment
14450575 [Thread-3] INFO  data.hullmods.GachaSMods_randomSMod  - S-modding confirmed
14461892 [Thread-3] INFO  data.hullmods.GachaSMods_randomSMod  - Picked kyeltziv_stealth_minefield
14462942 [Thread-3] INFO  data.hullmods.GachaSMods_randomSMod  - S-modding confirmed
14486711 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/modFiles/magicBounty_variants/SKR_medusa_striker.variant]
14488367 [Thread-3] INFO  data.scripts.bounty.ActiveBounty  - Base reward of 60000.0c for bounty 'SKR_augur'. No reward scaling defined or no target min FP.
14512628 [Thread-3] INFO  sound.public  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
14512628 [Thread-3] INFO  sound.public  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
14512637 [Thread-7] INFO  sound.public  - Cleaning up music with id [faction_pirate_market_02_hostile_var01.ogg]
14512954 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.SKR_plague.addPostDescriptionSection(SKR_plague.java:76)
at progsmod.data.campaign.rulecmd.ui.PanelCreator$1.createTooltip(PanelCreator.java:153)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable$13.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.super.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

4
Mods / Re: [0.95.1a] Quality Captains: A Skill Rework v1.1.1
« on: August 14, 2022, 08:37:02 PM »
Is it possible to make a version that removes skills caps for cargo capacity and fuel/supply usage?

5
Mods / Re: [0.95.1a] Detailed Combat Results v5.2.2 (2022-07-08)
« on: August 06, 2022, 11:57:17 PM »
This mod is absolutely fantastic and really encourages evaluating things differently. Great Work!

Question: Does this mod attribute wings damage dealt to the carrier? I fought a few battles, haven't seen any of my carriers show up, they were remnant scintillas. I did get a report for this Tempest though.

Are my scintilla's really this bad? :(

[attachment deleted by admin]

6
Bug Reports & Support / Re: Doubleclick bug
« on: August 18, 2020, 05:14:49 PM »
i have issues with razer synapse from time to time, i have razer keyboard product and bound two of the undefined extra keys to a 1ms LMB/RMB autoclicker when i have razer synapse running in the background it can cause double clicks. and it seems the razer black adder will double click after 12-18 months of daily use.

just my experience with razer and microsoft.

win 10/razer deathwidow/black adder

7
General Discussion / Re: The - of editing
« on: August 17, 2020, 08:44:59 PM »
Nex isn't my problem, i edited the *** out of the settings file.

I think editing the settings is what did it.

if theres a clean settings.json around id gladly replace mine with it.

Anyway its a fun game regardless.

8
General Discussion / The - of editing
« on: August 17, 2020, 12:05:24 PM »
So i bought this game a week ago and immediately started editing the settings.json and installing 40 mods

I am now reinstalling due to poor judgement on my part.

P.S. Its hard to learn this game when there are 300+ additional ships and 500+ weapons and nexerelin.

Pages: [1]