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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - sharkley123

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Mods / Re: [0.95a] More HullMods 1.10.0
« on: December 05, 2021, 05:29:06 PM »
bit of a personal suggestion: Maybe make it so the hullfoam dispenser hullmod can heal your ship more effectively (higher total hull restored, or doing it faster, or some other benefit), if the ship doesn't have any shields. It'd give it a nice niche of allowing unshielded ships to recover from damage in combat, without taking a ton of ordinance points to install a proper shielding system.

2
How exactly do you use the forge templates provided by a hull deconstructor?

3
Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: October 14, 2020, 04:21:37 PM »
Im SLIGHTLY confused. Is it possible to take a water world to a terran world with this mod or does that path kinda end with the oceans?

4
Mods / Re: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf
« on: September 20, 2020, 07:57:59 AM »
How do you actually use the nullspace conduits? Specifically the modular ones. I tried applying the modular nullspace conduits to a ship, but while there's a sort of purple aura around it, i'm not really sure if that means the conduits are ON or just that i HAVE them.

5
Mods / Re: [0.9.1a] Roider Union 0.8.1
« on: August 14, 2020, 08:47:50 PM »
How do you actually retrofit ships? It seems like an awesome concept but i don't really know how.

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