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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Call me Dave

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1
If having all the skills fixes the problem, why is the level cap 15 instead of 40?


Because for many (most?) people it isn't a 'problem'.  Everybody has their own preferred way to play, but your post history reads to me as somebody that feels that there is a single 'right' way to play and everybody else is just wrong.

2
Mods / Re: [0.95a] Ship Catalogue/Variant Editor v1.4.2
« on: October 14, 2021, 05:44:56 PM »

3
Mods / Re: [0.95a] Gacha S-Mods v1.2.2
« on: September 29, 2021, 07:27:35 AM »
I thought the same, so I tested with getting 'normal' hullmods at first.  Now that we know that isn't the issue, I can confirm that Stealth Minefield works fantastically on a ship.  It truly mulches Explorarium drones. 

4
Mods / Re: [0.95a] Gacha S-Mods v1.2.1
« on: September 28, 2021, 02:04:46 PM »
CTD on save after building in Mayasuran Readiness and Stealth Minefield to my Haze (TrueRandom is awesome!).


java.util.ConcurrentModificationException
   at java.util.LinkedHashMap$LinkedHashIterator.nextEntry(Unknown Source)
   at java.util.LinkedHashMap$KeyIterator.next(Unknown Source)
   at data.scripts.GachaSMods_ModPlugin.beforeGameSave(GachaSMods_ModPlugin.java:92)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Edit: It seems to only crash if I try to save with the 0-Cost {Random S-Mod} still installed, manually removing it after building in lets me proceed with the insanity.

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